Soul Chained
Playing now
82−17 vs. yesterday
16%of peak
Launch peak so far
52315:01 UTC
Playing now
82−17 vs. yesterday
Launch peak so far
52315:01 UTC
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch v1.1.1 major crash bug fix and removal of Gen AI assisted assets. Fixed a bug with Japanese localisation causing crashes. Removed Generative AI-assisted 3D model for mummy enemy - replaced with a decent looking asset. Removed Generative AI-assisted 3D model for wendogo - replaced with a custom model repurposing zombie 3D model. Replaced several SFX that used Gen AI in their layering - used Freesound.org SFX credit to AdenoMuro. | — | |
| Community | Soul Chained is OUT NOW! Finally, it's here. Yes, Soul Chained is OUT! The moment I've been waiting for - the culmination of more than two years of sleepless nights, endless coffee cups, and dreams (and/or nightmares) about bugs and glitches - has finally arrived . I can't believe I'm writing these words... SOUL CHAINED IS OUT NOW ON STEAM! For a limited time, you can pick up Soul Chained at a 30% Discount ! You can do… | — | |
| Community | Release Date Confirmed: September 7th + 50K Wishlists! Great news does come in waves! Remember when I had to delay Soul Chained's release because of Grundle's pixelated grundle , which made it rather hard for Steam to finish reviewing the build? Well, things have finally turned around for the better. I'm happy to announce that Soul Chained is officially set to release next week - September 7th ! Also , you may have noticed something else looking a… | — | |
| Community | Steam Release Postponed Well… I wish I were making this up. A few days ago, I shared how Steam was having a HARD time reviewing Soul Chained . They couldn't reach Grundle the Defiler to confirm that his rather impressive pixelated equipment isn't - well, for lack of a better term - pornography. It turns out the situation has gone from anxiously funny to frustratingly funny . Steam needs more time to complete its revie… | — | |
| Community | 40K Wishlists! Exciting times, Bound Souls! After the release date reveal a week ago , we hit some great strides in the wishlist department - now at 40,000 ! Two years ago, when I started the project, I never would have imagined I'd reach this number - but now we're here. To everyone who believed in me and my work, I'm eternally grateful. As part of the celebration, here's a little something coming from the r… | — | |
| Community | Devlog #3 - Purgatorial Arsenal & Combat Hello again, Bound Souls! With Devlog #2 talking mostly about the Soul Chain, it's the perfect time to talk about a similarly important part of the game and something that separates it from its Chained very far cousin - Combat! While the basics are just trying to kill enemies without dying yourself, it may just be much more than that, considering that I've gotten inspiration from the Souls game… | — | |
| Steam news | Triple Trial - The Pre-Launch Playtest Test out the trials of Purgatory! With Soul Chained's release closing in, Purgatory must look its best when the first wave of Warlords arrives. To make sure of it, I've planned out a series of playtests. Make sure you're in the know. Check out the details below and register for the playtests now! Triple Trial - The Pre-Launch Playtest As the name implies, there will be three separate playtest g… | — | |
| Community | Post-Next Fest Insights + Demo Update v1.1.11 Steam Next Fest Is Over! Well... Steam Next Fest is officially behind us. First of all, thank you very much to every single person who downloaded the demo, played it, streamed it, speedran it or simply took the time to leave feedback. Reading through hundreds of comments, bug reports, surveys, and discussions has been both incredibly rewarding and mildly soul-crushing (intended), but in the bes… | — | |
| Community | Soul Chained releases August 2026 @ $6.99! It's been decided, Bound Souls! We're neck deep in Steam Next Fest - but that doesn't mean news is stopping! Here I am again, telling you exactly what most of you've been asking for since I started sharing this passion project of mine with everyone. I've got a combo for you - a price and a release window reveal! Make sure you're in the know. Check out the details below! It's decided - $6.99 Aft… | — | |
| Community | Bound by Fortune: Next Fest Giveaway! Celebrate Next Fest with me with some goodies! Together with the Bound By Time: Next Fest Demo Speedrun Challenge , I'm running a giveaway as another form of celebration for my game's participation in Steam Next Fest! Check out the details below! Bound by Fortune: Next Fest Giveaway! I made it super-easy to join the giveaway - just follow the tasks on the giveaway link below! Bound By Fortune:… | — | |
| Community | Bound by Time: Next Fest Demo Speedrun Challenge! Are you fast enough, Bound Soul? As part of celebrating Soul Chained's participation during Steam Next Fest, I'm running a speedrunning competition to see who's the fastest to beat the Soul Chained Demo! Check out the details below! Bound by Time: Next Fest Speedrun Challenge! Soul Chained now has a speedrun.com page, which means I can officially track speedruns! For now, it'll just be the curr… | — | |
| Steam news | Soul Chained @ Steam Next Fest! Next Fest is Chain-bound! After months of preparation, updates, bug fixes, and far more late nights than I'd like to admit, Soul Chained is officially participating in Steam Next Fest ! To celebrate , the demo has received a major update, a speedrun challenge is on the way, and there's even a giveaway for everyone joining me during the week. Check the details below and don't miss out! The Demo… | — | |
| Community | Demo v1.0 + New Trailer! Big news, Bound Souls! June 2026's Steam Next Fest is almost here, and months ago I made the ultimate decision to commit Soul Chained to it. Ever since, I've been working around the clock - not because I've gone mad , but because the alternative is admitting how much work I still have left. To celebrate this perfectly healthy development process, I've released a huge update for the demo alongsi… | — | |
| Community | Devlog #2 - The Soul Chain Welcome back, Bound Souls! Since Devlog #1 mostly introduced the game, I wanted the next ones to dive a bit deeper into how Soul Chained actually plays once players stop panic rolling into each other for 15 minutes straight. But don't take it as an insult - there's absolutely nothing wrong with having fun with the Soul Chain's mechanics. I mean, it's statistically-proven already - it just reall… | — | |
| Community | Medieval Fest - Updated Demo Release + Events! Good day, Bound Souls! The Steam Medieval Fest is here, and Soul Chained is taking part! To celebrate, there's a big update to the demo (which you can play right now!), we've got multiple community events running, and the full game is (almost) feature complete! No more delays, let's get into it! Full Game Update + Demo (v1.1.11b) First, an update on the game as a whole: the game is now content… | — | |
| Community | Soul Chained Keys Giveaway on Discord! Good day, Bound Souls! If you're seeing this, thank you so much for being part of our community early on. 🫡 Just before a surge of new members happens when things get more active, we'd love to treat you as part of the first wave of Bound Souls! It's easy - count to 500 ! Check out the details below! Giveaway Event Details · PRIZE: 1x Soul Chained Steam Key (via random selection in Wheel of Nam… | — | |
| Community | Devlog 67 Hello everyone! April is here, which means that the release of Soul Chained is getting closer and closer. I wanted to spend today highlighting different updates that I’ve been implementing into the project to make it a project of both mine and your dreams. IMPORTANT: If your dreams have NOT been acknowledged in this Devlog, you need to urgently share them in the comments. Otherwise, they will b… | — | |
| Community | Devlog #1 - Forging the Soul Chain Welcome to Purgatory, Bound Souls! Welcome to the first devlog for Soul Chained . Before I start rambling about mechanics, bosses, chain physics, and all the other systems inside Soul Chained, I figured it might be fun to start at the very beginning. Think of this devlog as a little side quest about how this whole thing came to exist in the first place. In this one, I’ll talk about how the idea… | — | |
| Community | LIVE NOW! - Closed Beta Test Good day, Bound Souls. Soul Chained's Closed Beta Test is LIVE on Steam! During the Closed Beta Test, you will experience a more expanded Soul Chained experience compared to what you've seen from the demo. Some of the latest features you'll see on the Closed Beta Test build include: · New Hubs and Bosses · Reworked & Improved Weapons · More Polished Combat · Better Chain Physics · Reworked Chai… | — | |
| Steam news | Join the Closed Beta Test: Jan 30th - Feb 9th Greetings, Bound Souls. You thought the gates of purgatory closed on you? Remember, we break chains - not promises. We are so back, and as announced earlier this month, we're running a Closed Beta Test next week ! This Closed Beta Test will let you experience our version of purgatory deeper than what the Soul Chained demo had to offer. The goal of the playtest is to gather as much essential fee… | — | |
| In-game event | Demo Update v1.8.3.7b Hi guys, I've updated the demo, and with that, there are some serious improvements to the fluidity of combat. I've gone back to the drawing board to more closely match the "feel" of Elden Ring's combat. With that in mind, there's still some jank, but the changes are as follows: · Faster stamina re-gen with less delay after performing actions. · Speed increase on all weapons. · Re-animation and… | — | |
| Community | 10,000 Wishlists We've finally hit our first major milestone of 10,000 wishlists. Thank you to all the future players and supporters of development. This is what gives me motivation to work extra hard to deliver on the game's promise. Now that the demo is in a mostly stable spot, I'll be shifting focus back to finishing the rest of the game. There are a ton of new features planned, including: Chain magic and mo… | — | |
| Steam news | Demo Update v1.8.1.7b Tiny Teams Build Hi all, Once again, the demo has seen some major changes, including new features, bug fixes, balance changes, chain physics adjustments, as well as overall quality of life improvements. Some of these changes include: Major overhaul of havoc mode, making it a more playable experience for 4 players. Major GPU, CPU, and RAM optimizations, meaning the Demo is now mostly playable on the Steam Deck (… | — | |
| Steam news | Demo Beta now released v1.3.1b - Need feedback before v1.0 release Hi to the small community I've managed to put together on here! This announcement is to say that the demo is finally at a point that is ready for feedback from all my wishlisters and fellow devs. Huge changes have been introduced since the first release of the demo, including real chain physics simulations and a bunch of combat features to go with that. Visuals have also been improved significa… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.