April is here, which means that the release of Soul Chained is getting closer and closer. I wanted to spend today highlighting different updates that I’ve been implementing into the project to make it a project of both mine and your dreams.
IMPORTANT: If your dreams have NOT been acknowledged in this Devlog, you need to urgently share them in the comments. Otherwise, they will be considered null and void. Thank you for understanding.
However, today was spent doing motion capture for all of the bosses, which can be pretty hard when you’re a solo dev, and all the bosses are so different, and I really need to inhabit the role. I have to method act, so my family and friends are quite concerned for me during these weeks.
But I’m rambling, let’s get to the Patch Notes.
Balance Changes
Grundle (Boss 2)
Grundle’s third leg has been remodeled and added to his move list. He can use it as a lasso to grab unsuspecting players. I watched a documentary called ‘The Boys’ recently, and was inspired.
Grundle’s third leg can now be equipped as a skin for the Chain exclusively in the Digital Premium Enhanced Director’s Cut Edition Pre-Order.
Included a ‘bro caught slacking’ warning that appears if the player spends too much of the fight looking at Grundle’s third leg without fighting back.
Bibiyel (Boss 3)
Every jiggle now sends a thunderous wave that damages the players based on their proximity to the event.
After a grueling mo-cap session, I added 37 new moves for the boss, including but not limited to:
The Twerk
The Yoinky Spolinky
Fortnite-default-dance-which-is-different-just-enough
The Glock-19
Made the butt 0.12% bigger
The Chain
After performing 10 opposite-direction rolls in a row with your friend, the chain will break, and the game will stop. You will now have to purchase a second copy of the game to continue
To perform Chain Magic, you now have to have the microphone connected and be ready to shout out the spells and their terms of service.
Currently in the process of designing a special Chain Controller that can be used during local co-op sessions.
Bug Fixes
Fixed issues in the marriage of Soldier 3 and Zombie 14. They’re happy now.
Deleted Soldier 2 from the game for interfering in the marriage mentioned above. Replaced with his identical, less problematic twin.
Removed the ability to eat your co-op partners with an obscure combination of keys.
Known Issues
Some people in the comments have pointed out that the ratio of Bibiyel’s behind and thighs is not anatomically correct. I thought long and hard, and… SIKE, this is NOT an issue, this is artistic freedom, and I will stand by my choices.
Some people have mentioned that while they like the idea of the game, they would prefer if it were a single-player roguelike deckbuilder. I’m remaking the whole game from scratch.
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