Re: Spin. Die. Repeat. Demo
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
17 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
17 Sep 2026
| Published | Title | Build |
|---|---|---|
| Demo Patch Notes v0.91 The main change in this update: we replaced the temporary death screens with new finished art . Bug Fixes · If you moved a symbol next to a symbol that was supposed to be destroyed, it sometimes wouldn’t get destroyed. This should now work correctly. · Chips could sometimes disappear from the field. They should now stay visible and update properly. · Quests could get marked as completed before… | — | |
| Demo Patch Notes v0.90 The main focus of this update is alternative story text for players who don’t want to read a lot. New: TL;DR Story Mode Added a separate narration mode: TL;DR . You can choose it at the start of the game or enable it later in the Book settings . Quality of Life Added the first iteration of font settings and text typing speed controls right next to the Book so that everyone can tune it to their… | — | |
| Demo Patch Notes v0.89 We’re still preparing for release, so this demo update is basically one big change. Quality of Life We rewrote the descriptions for all symbols, items, and followers. We now use a text tag system and a more consistent description format (or at least we’re trying to). The goal is to make everything easier to read and faster to understand. This is the first iteration, so there will almost certain… | — | |
| Demo Patch Notes v0.88 This build is focused on Random Run visuals, readability, and a few quality-of-life fixes. Quality of Life · After finishing a Random Run, you now return to the main menu instead of being sent to the bookshelf screen. Art / Visuals · All characters in Random Run have been replaced with human-drawn versions. · Reworked how chips on tiles are animated. It should now be much clearer where chips co… | — | |
| Demo Patch Notes v0.87 This update is mostly art (finally) and audio, plus a nice chunk of UI/flow fixes that came up in recent feedback. Art / Visuals · All full-size characters in Volume 1 have been replaced with hand-drawn versions. · All chibi characters have been replaced with hand-drawn versions as well. Audio · Added voice-over and sfx for the intro comic (first pass). The narration was recorded by Harvey Quez… | — | |
| Demo Patch Notes v0.85 This time, we were mostly focused on new content and art that isn’t in the demo yet. Still, we managed to squeeze in a few fixes based on your reports: Bug Fixes · When playing Mage, some skills (Arcane Swap / Arcane Lock) didn’t grant the expected +1 Warfare on use. They now do, so all Mage skills should consistently give one Warfare point. · During a replay, the game could behave as if two ex… | — | |
| Demo Patch Notes v0.84 We’re continuing to clean up UI clarity and a handful of bugs that could mess with runs. Here’s what changed in v0.84. Gameplay / Progression · You can no longer end up with more than 3 different skills. Art / Visuals · Added icons to the level completion screen. · Added icons to attribute descriptions. · Improved the visibility of the “+” button in the character sheet. · The Field symbol shoul… | — | |
| Demo Patch Notes v0.83 Thanks to everyone who keeps sending feedback and bug reports. We’re still iterating fast, and this update is mostly UI polish plus fixes for a set of recurring issues. Gameplay / Progression · At levels 4, 8, 12, 16, and 20, the level-up pop-up will now always include at least one active skill option. Art / Visuals · Improved the visuals of the level completion screen. · Improved the visuals o… | — | |
| Demo Patch Notes v0.82 Thanks again to everyone playing the demo and sending feedback. We’re still actively polishing things, and your notes are really helpful. Here’s what’s new in v0.82. Localization · Added Random Run story + event localization for: Portuguese (Brazil), German, Indonesian, Polish, French, and Spanish (Spain). The only remaining non-localized part is some of the Sphinx riddles. Art / Visuals · Repl… | — | |
| Demo Patch Notes v0.81 Demo Patch Notes v0.81 Thanks again to everyone playing the demo and sending feedback. We’re still actively polishing things, and your notes are really helpful. Here’s what’s new in v0.81. Comic · Replaced the AI-assisted intro comic with a human-drawn version. It’s not the final-final yet, but it’s real art now, and we’ll keep polishing it over time. Localization · Added support for AI-assiste… | — | |
| Patch Notes v0.80 Patch Notes v0.80 Big thanks to everyone who played the demo and sent feedback. We read all of it, and this update is mostly about making the very start of the game calmer, clearer, and less “why is this happening to me?” Intro Comic / Flow · Reworked the comic flow. A bunch of players told us the intro felt like it was holding them hostage, especially on a first launch. Fair point. · You can n… | — | |
| Patch Notes v0.79 Patch Notes v0.79 Here's a big thank you to everyone who tried the demo and sent in feedback! We’ve gone through all your comments carefully, and this patch addresses some of the most common points that came up. General • Reduced the game's install size from 1.57 GB to 0.92 GB. • Fixed a bunch of small bugs. • Cleaned up various localization issues. Save System • Saves are now stored separately… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 8 Sep 2026new | Tue | 20:52 | No patch notes · unannounced build | 25187588 | public | 1 | — |
| 7 Sep 2026 | Mon | 22:17 | No patch notes · unannounced build | 25174493 | public | 1 | — |
| 23 Jul 2026 | Thu | 06:45 | No patch notes · unannounced build | 24123683 | public | 2 | — |