Re: Spin. Die. Repeat. Demo
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
17 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
17 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Demo Patch Notes v0.88 This build is focused on Random Run visuals, readability, and a few quality-of-life fixes. Quality of Life · After finishing a Random Run, you now return to the main menu instead of being sent to the bookshelf screen. Art / Visuals · All characters in Random Run have been replaced with human-drawn versions. · Reworked how chips on tiles are animated. It should now be much clearer where chips co… | — | |
| Game update | Demo Patch Notes v0.87 This update is mostly art (finally) and audio, plus a nice chunk of UI/flow fixes that came up in recent feedback. Art / Visuals · All full-size characters in Volume 1 have been replaced with hand-drawn versions. · All chibi characters have been replaced with hand-drawn versions as well. Audio · Added voice-over and sfx for the intro comic (first pass). The narration was recorded by Harvey Quez… | — | |
| Game update | Demo Patch Notes v0.85 This time, we were mostly focused on new content and art that isn’t in the demo yet. Still, we managed to squeeze in a few fixes based on your reports: Bug Fixes · When playing Mage, some skills (Arcane Swap / Arcane Lock) didn’t grant the expected +1 Warfare on use. They now do, so all Mage skills should consistently give one Warfare point. · During a replay, the game could behave as if two ex… | — | |
| Game update | Demo Patch Notes v0.84 We’re continuing to clean up UI clarity and a handful of bugs that could mess with runs. Here’s what changed in v0.84. Gameplay / Progression · You can no longer end up with more than 3 different skills. Art / Visuals · Added icons to the level completion screen. · Added icons to attribute descriptions. · Improved the visibility of the “+” button in the character sheet. · The Field symbol shoul… | — | |
| Game update | Demo Patch Notes v0.83 Thanks to everyone who keeps sending feedback and bug reports. We’re still iterating fast, and this update is mostly UI polish plus fixes for a set of recurring issues. Gameplay / Progression · At levels 4, 8, 12, 16, and 20, the level-up pop-up will now always include at least one active skill option. Art / Visuals · Improved the visuals of the level completion screen. · Improved the visuals o… | — | |
| Esports | Watch the developer play Re: Spin. Die. Repeat Watch the developer play Re: Spin. Die. Repeat | — | |
| Game update | Demo Patch Notes v0.82 Thanks again to everyone playing the demo and sending feedback. We’re still actively polishing things, and your notes are really helpful. Here’s what’s new in v0.82. Localization · Added Random Run story + event localization for: Portuguese (Brazil), German, Indonesian, Polish, French, and Spanish (Spain). The only remaining non-localized part is some of the Sphinx riddles. Art / Visuals · Repl… | — | |
| Game update | Demo Patch Notes v0.81 Demo Patch Notes v0.81 Thanks again to everyone playing the demo and sending feedback. We’re still actively polishing things, and your notes are really helpful. Here’s what’s new in v0.81. Comic · Replaced the AI-assisted intro comic with a human-drawn version. It’s not the final-final yet, but it’s real art now, and we’ll keep polishing it over time. Localization · Added support for AI-assiste… | — | |
| Game update | Patch Notes v0.80 Patch Notes v0.80 Big thanks to everyone who played the demo and sent feedback. We read all of it, and this update is mostly about making the very start of the game calmer, clearer, and less “why is this happening to me?” Intro Comic / Flow · Reworked the comic flow. A bunch of players told us the intro felt like it was holding them hostage, especially on a first launch. Fair point. · You can n… | — | |
| Game update | Patch Notes v0.79 Patch Notes v0.79 Here's a big thank you to everyone who tried the demo and sent in feedback! We’ve gone through all your comments carefully, and this patch addresses some of the most common points that came up. General • Reduced the game's install size from 1.57 GB to 0.92 GB. • Fixed a bunch of small bugs. • Cleaned up various localization issues. Save System • Saves are now stored separately… | — | |
| Community | The Demo of Re:Spin.Die.Repeat. is live! The Demo Is Now Available! The first demo version of Re:Spin.Die.Repeat. is finally here - thanks a lot for checking it out! This is a work-in-progress build, but we hope that our vision has come through. Things will change, get tuned, and (hopefully) get better as we go. About the Demo Two different game modes are represented in this version: · Story Mode: The first volume of our isekai story… | — | |
| Community | Happy Holidays from Re: Spin. Die. Repeat. Whether you’re celebrating or just enjoying a quiet week off, we hope you’re safe, cozy, and getting the kind of RNG that makes you feel personally blessed. 🎉 Thank you for playtesting, wishlisting, following, and sending feedback. This year, every one of your comments helped push the game forward.🙏 🎰 What we'll do in 2026: · 🔥 More updates, synergies, and chaos · 😈 New isekai worlds, symb… | — | |
| Community | We made it to the DevGAMM Awards! 🏆 Re: Spin. Die. Repeat. is part of the DevGAMM Awards selection! Winners will be announced on November 7 in Lisbon. 💬 If you like what we’re building, like, comment, and repost! It really helps with visibility: · Twitter / X: · BlueSky: 🙏 Thanks for the support! | — | |
| Community | Thank you for playtesting! 🎰 Our playtest for Re: Spin. Die. Repeat is over. 🙏 Thank you to everyone who joined. 😊 Your time and honest notes set our next steps. 💖 Extra thanks if you filled out the survey. We’ll use your answers to pick what to fix and try next. If you left an email, we may reach out soon. We might run another playtest before the end of the year. Stay tuned. Follow for updates and the next round: 👉… | — | |
| News | The Free Playtest for Re: Spin Die Repeat Starts Now! Welcome, traveller, to your Isekai adventure! What? How did you end up here? An amusing question, for it seems the trope is real; you worked yourself to death, literally! But worry not, for you have another chance. When you next open your eyes, you will not be in your office, nor your bed, but in a different world. This world is ruled by a dark goddess, one created by a previous traveller, much… | — | |
| Community | Re: Spin Makes Its Festival Debut! We've been working hard over the past couple of months to complete the demo version we plan to launch later this year. We’ve made numerous tweaks to the visuals and VFX, and we think the game now looks better and runs smoother than ever. You can check out our brand-new trailer, created especially for the Debut Festival! We've also added some features to make the gameplay feel more fluid and sat… | — | |
| Community | The page is live! Long live the page! We are happy to finally go live with our page and can't wait to share our first builds with the players. The game is still in development, and we have a lot of things to do, but we are working hard to deliver a first demo next month! Before the official demo release, we will be glad to welcome players to the playtest! This will be tough, but if you love isekai anime or roguelike games, we are s… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.