Demo Patch Notes v0.84

Re: Spin. Die. Repeat. Demo · published

We’re continuing to clean up UI clarity and a handful of bugs that could mess with runs. Here’s what changed in v0.84.


Gameplay / Progression

  • You can no longer end up with more than 3 different skills.


Art / Visuals

  • Added icons to the level completion screen.

  • Added icons to attribute descriptions.

  • Improved the visibility of the “+” button in the character sheet.

  • The Field symbol should now display its counter correctly.


Bug Fixes

  • Arcane Missile could not be used on uncommon monsters. This should now be fixed, and it should target them properly.

  • In cards/tooltips, hyperlinked keywords were not highlighted, so they appeared as normal text. They should now highlight correctly.

  • Using Soul Points to increase HP could increase only Max HP without updating your current HP properly. This should now behave correctly.

  • The Cave card could display incorrectly. It should now show properly.

  • After each run, Soul Points and Soul Level could display the wrong values. You should now see the correct totals after every run outcome.

  • The Swap ability could cause some spin effects (from items, followers, or symbols) to trigger when they shouldn’t. This should now be fixed.

  • Stats could desync between story, map, and slot transitions. Stats should now carry over and display consistently across those transitions.

  • Fixed Russian localization issues on the level completion screen.