Time (UTC)SourceWhat changedAddedEditedRemovedReference
20 May 2026
NewsDemo Version 0.4.2———In-game event
In-game event · published 20 May 2026, 13:59:44 UTC
Demo Version 0.4.2
New Features Fairies Fairies now appear in the main adventure and spawn amongst the potential locations during world generation. · The player needs to rescue a minimum number of fairies from each world in order to progress. The total amount rescued is tracked in each adventure. · Fairies with dialogue can also be rescued and will leave a ghost behind for the player to access the dialogue again.…
Major update · published 14 Apr 2026, 12:08:06 UTC
Demo Version 0.4.1
New Features Player · February has a new character model and a full suite of animations. World · New tileset(s) which allows for more visual variety and new tiles. Highlights include: · Caves · Visually thin ledges that the player can jump or drop through. · Checkpoints · Aether bubbles · World generation has been extended to include: · Support for all the changes above. · Periodic checkpoints.…
In-game event · published 5 Feb 2026, 13:01:59 UTC
Demo Update 0.3.2
New Features Gameplay · Added a hop. February now starts falling sooner when the jump button is released mid-jump. · Jumping can now be queued while airborne. · The number of dash charges the player has is reduced to 1 (by default). · Dashes now also cost some stamina as well as a dash charge. · Stamina has been rebalanced and starts at the maximum instead of at 80%. Bonus stamina beyond 100% i…
In-game event · published 19 Dec 2025, 20:52:23 UTC
Demo Update 0.3.1
New Features Keybinds and Compatibility · Readded xbox controller support. · Added a keybind for the player to move the camera to look around in the level. · Added a keybind for controller in menus to go back to the parent menu. · Keyboard and controller keybinds are shown to the player in the tutorial level at the relevant section. · The game now automatically detects which input device is bei…
New Features · None Changed Features · Streamlined tutorial to make the player's experience more linear and forgiving. · Updated keybinds for the combo to require the player to repress a direction button to trigger the next step in the combo. · Increased size of detector for coins, so that the player doesn't need to directly touch them any more. · Corrected typos in tutorial text. · \ Fixed a b…
In-game event · published 10 Nov 2025, 22:39:44 UTC
Demo Update 0.2.2
New Scope Added more new visual assets into the game, including backgrounds and special tiles. February can now dash twice and grab. Grabbing a target is now necessary to perform a combo. February no longer has health. She does not take damage. The player can see February's stamina and Dashes remaining in the HUD. If February falls off a world, she will respawn - in the last place she touched g…
New Scope · Added the standard tileset the game will use. Changes · Upgraded to Godot 4.5. · Implemented a new world generation algorithm. · Rebuilt Tutorial level rebuilt from scratch with new tileset scale. · Resized all other custom tiles to match the new tileset. · Changes to font sizes on buttons. · Rescaled player sprite appropriately to match the new tileset size. · Set player camera to…