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FebruaryNewsDemo Update 0.3.1
In-game event

Demo Update 0.3.1

February · published 19 Dec 2025, 20:52 UTC

All newsPlayers around this dateRead on Steam

New Features

Keybinds and Compatibility

  • Readded xbox controller support.

  • Added a keybind for the player to move the camera to look around in the level.

  • Added a keybind for controller in menus to go back to the parent menu.

  • Keyboard and controller keybinds are shown to the player in the tutorial level at the relevant section.

  • The game now automatically detects which input device is being used and switches to fully support that device.

  • The mouse curser now hidden at appropriate times when using the keyboard and always hidden when using a controller.

  • Added compatibility with Steamdeck resolution.

Gameplay features

  • Added purchasable world content to the shop, which becomes available for subsequent next world generation runs.

  • Added a reward screen after each completed world with options to upgrade content already available in world generation.

  • World generation is extended with new content. Existing content has been updated.

Clarity and barrier to entry

  • Added arrows while grabbing a combo entity to better indicate which points the player can blink to.

  • Static blink tile added to teach the player how to blink without the combo tile disappearing on them.

  • Added visual indicator to February to show the player her blink range. This range is planned to be upgradable within a run.

Miscellaneous

  • Added a placeholder running animation.

  • Added foreground particles.

Changed Features

  • Updated all menus except the reward screen and shop to use a new button style (and animations).

  • Updated grab mechanics so that wall jumping no longer requires the player to release and repress the grab button. Grabs can now be queued while in the air.

  • Updated dropdown keybind to make the action easier to use.

  • Changes to user input for performing blinks on aether crystals.

  • Reduced the rate that stamina decays, so February has more time to perform a blink or grab.

  • Increased default world height, so the player is less likely to go out-of-bounds in the first few worlds.

  • Minor tweaks to tutorial and signposts to improve the flow of the level and teach the player about the keybinds and mechanics.

  • Reskinned aether crystals.

Bugfixes

  • Fixed a bug where a dash could be queued while February was dead.

  • Fixed a bug where the character movement stuttered when running back and forth near the portal.

  • Fixed a bug in dialogue where text would appear at the incorrect speed if the player rushes through dialogue.

  • Fixed a bug where the world timer display resets to the original amount when February runs out of time to explore a world.

  • Fixed a bug where world generation would sometimes terminate early, leaving the world completely empty after that point.

  • Fixed a bug where some user inputs would be ignored at high framerates.

  • Fixed a bug where the levels were displayed at the wrong zoom factor. (The level is now zoomed out by about 30%, compared to the previous zoom level).

  • Fixed a bug where the HUD doesn't resize correctly when the resolution and is set to be smaller than 1920x1080px, resulting in text that is too small to read.

  • Fixed a bug where more/less of the world is visible at higher/lower selected resolutions in the settings menu.

Known Issues

  • Gameplay bug: Sometimes when February runs out of stamina while grabbing the floor, she will not be able to dash until she either dies or reads a sign.

  • Visual bug: HUD doesn't resize correctly when the resolution changes and is bigger than 1920x1080px, resulting in text that is too small.

  • Visual bug: the settings don't automatically update the current resolution if the player enters fullscreen.

  • Visual bug: end of world screen swipe animations change the move distance based on screen size.

More from February

Other announcements

All news
In-game event20 May 2026Demo Version 0.4.2New Features Fairies Fairies now appear in the main adventure and spawn amongst the potential locations during world generation. · The player needs to rescue a minimum number of fairies from each world in order to progress. The total amount rescued is tracked in each adventure. · Fairies with dialogue can also be rescued and will leave a ghost behind for the player to access the dialogue again.…Major update14 Apr 2026Demo Version 0.4.1New Features Player · February has a new character model and a full suite of animations. World · New tileset(s) which allows for more visual variety and new tiles. Highlights include: · Caves · Visually thin ledges that the player can jump or drop through. · Checkpoints · Aether bubbles · World generation has been extended to include: · Support for all the changes above. · Periodic checkpoints.…In-game event5 Feb 2026Demo Update 0.3.2New Features Gameplay · Added a hop. February now starts falling sooner when the jump button is released mid-jump. · Jumping can now be queued while airborne. · The number of dash charges the player has is reduced to 1 (by default). · Dashes now also cost some stamina as well as a dash charge. · Stamina has been rebalanced and starts at the maximum instead of at 80%. Bonus stamina beyond 100% i…