
Readded xbox controller support.
Added a keybind for the player to move the camera to look around in the level.
Added a keybind for controller in menus to go back to the parent menu.
Keyboard and controller keybinds are shown to the player in the tutorial level at the relevant section.
The game now automatically detects which input device is being used and switches to fully support that device.
The mouse curser now hidden at appropriate times when using the keyboard and always hidden when using a controller.
Added compatibility with Steamdeck resolution.
Added purchasable world content to the shop, which becomes available for subsequent next world generation runs.
Added a reward screen after each completed world with options to upgrade content already available in world generation.
World generation is extended with new content. Existing content has been updated.
Added arrows while grabbing a combo entity to better indicate which points the player can blink to.
Static blink tile added to teach the player how to blink without the combo tile disappearing on them.
Added visual indicator to February to show the player her blink range. This range is planned to be upgradable within a run.
Added a placeholder running animation.
Added foreground particles.
Updated all menus except the reward screen and shop to use a new button style (and animations).
Updated grab mechanics so that wall jumping no longer requires the player to release and repress the grab button. Grabs can now be queued while in the air.
Updated dropdown keybind to make the action easier to use.
Changes to user input for performing blinks on aether crystals.
Reduced the rate that stamina decays, so February has more time to perform a blink or grab.
Increased default world height, so the player is less likely to go out-of-bounds in the first few worlds.
Minor tweaks to tutorial and signposts to improve the flow of the level and teach the player about the keybinds and mechanics.
Reskinned aether crystals.
Fixed a bug where a dash could be queued while February was dead.
Fixed a bug where the character movement stuttered when running back and forth near the portal.
Fixed a bug in dialogue where text would appear at the incorrect speed if the player rushes through dialogue.
Fixed a bug where the world timer display resets to the original amount when February runs out of time to explore a world.
Fixed a bug where world generation would sometimes terminate early, leaving the world completely empty after that point.
Fixed a bug where some user inputs would be ignored at high framerates.
Fixed a bug where the levels were displayed at the wrong zoom factor. (The level is now zoomed out by about 30%, compared to the previous zoom level).
Fixed a bug where the HUD doesn't resize correctly when the resolution and is set to be smaller than 1920x1080px, resulting in text that is too small to read.
Fixed a bug where more/less of the world is visible at higher/lower selected resolutions in the settings menu.
Gameplay bug: Sometimes when February runs out of stamina while grabbing the floor, she will not be able to dash until she either dies or reads a sign.
Visual bug: HUD doesn't resize correctly when the resolution changes and is bigger than 1920x1080px, resulting in text that is too small.
Visual bug: the settings don't automatically update the current resolution if the player enters fullscreen.
Visual bug: end of world screen swipe animations change the move distance based on screen size.