
Added a hop. February now starts falling sooner when the jump button is released mid-jump.
Jumping can now be queued while airborne.
The number of dash charges the player has is reduced to 1 (by default).
Dashes now also cost some stamina as well as a dash charge.
Stamina has been rebalanced and starts at the maximum instead of at 80%. Bonus stamina beyond 100% is still lost if not used.
Almost all penalties for moving outside of the aether line have been removed: the only penalty remaining is that the player's stamina doesn't regenerate.
The camera is now pushed forwards slightly in the direction of travel, to show more of the world to the player.
Adventures and world generation algorithm are now seeded: resuming a saved game will show the same options to the player in the shop and generate the same world.
Stopping and restarting an adventure takes the player to the beginning of the same screen where they stopped.
Added a placeholder animations for the player on a new model.
The aether line has been visually updated and now areas beyond the aether line in the world are now in sepia, for visual clarity.
Brand new BGM and SFX.
Added a player feedback/bug report form from the pause menu.
Added ceiling detection during the dash (and some jumps). If the player clips the edge of a ceiling with an upwards dash, they will be moved to not clip the ceiling.
Exiting a dash has better vertical velocity correction.
Updated the tutorial to match the changes to the player's abilities. Signpost text has also been changed to match the new abilities.
Updated several islands found in the adventure for an improved player experience.
Increased the range where coins are magnetised around the player's feet.
Rebuilt the player's HUD and given a fresh coat of paint.
Updated the aether line texture and it is always visible, regardless of how far away the player is from it.
Updated the pause menu so that the text is visible in front of the background.
Increased size of the blink direction arrows.
Fixed a bug where the world name in the summary screen wasn't updated.
Fixed a bug where the loading screen wasn't shown while waiting for the next world to load.
Fixed a bug where the world number was incorrectly incremented if the player failed a world.
Fixed a bug where the mouse didn't reappear in screens where it should when switching from the joypad back to keyboard and mouse.
Fixed a bug where the window would resize during the boot splash, cutting it off the edge of the screen if saved resolution settings were smaller than full HD.
Fixed a bug where the world generation sometimes fails, resulting in a world that is empty after the position where it failed.
Fixed a bug where the player could be killed before crossing the bottom world boundary.
Fixed a bug where the upgrade screen is skipped when the player resumes the game from a save.
Fixed a bug where the dash indicator was resetting after releasing a garb on sand or jungle tiles.
Fixed a bug where sometimes when February runs out of stamina while grabbing the floor, she will not be able to dash until she either dies or reads a sign.
Fixed a bug where looking around would crash the game if the player was using the keyboard and mouse.
Fixed a bug where looking around didn't block certain player movement, resulting in the player and camera jumping erratically.
Fixed a bug where looking around could be started mid-air, locking the player out and forcing them to fall.
Fixed a bug where the player could interact with a chest or signpost while looking around.
Fixed a bug where the game loaded in windowed mode instead of full-screen the first time the player plays the game.
Fixed a bug where the displayed resolution wasn't automatically updated the current resolution if the player enters full-screen.
Fixed a bug where moving the camera around would have incorrect bounds, resulting in the player being able to see too far.
Fixed a bug where incorrect keybinds were shown to the player in the tutorial while playing on the Steamdeck.
Fixed a bug where if the player completed a combo near a wall, they would automatically grab the wall.
Stability bug: the game hangs in the loading screen while world generation runs on the player's thread. The loading screen is not updated.
Gameplay bug: the ceiling detection doesn't work for certain tiles.
Gameplay bug: navigating the shop menu using a joypad doesn't always focus the correct button based on the player's input.
Gameplay bug: very rarely, the character continues grabbing even when the trigger is released.
Gameplay bug: when February is outside the world line and gains stamina past her usual maximum, the excess stamina doesn't decay.
Visual bug: HUD doesn't resize correctly when the resolution changes and is bigger than 1920x1080px, resulting in text that is too small.
Visual bug: Keyboard keybinds are shown on the Steamdeck in the tutorial when the touchscreen is used to dismiss dialogue.
Visual bug: Some tiles have visual artifacts and sometimes there are gaps where two tiles should be flush against each other.