
February has a new character model and a full suite of animations.
New tileset(s) which allows for more visual variety and new tiles. Highlights include:
Caves
Visually thin ledges that the player can jump or drop through.
Checkpoints
Aether bubbles
World generation has been extended to include:
Support for all the changes above.
Periodic checkpoints. These spawn automatically and player does not need to opt into them.
Starting and ending island variations.
The player now enters each world from a portal.
Chests now drop knowledge fragments. The player can collect up to 3 knowledge fragments per world. The player is not able to spend them yet.
Tutorial has been rebuilt with a new layout to better reflect gameplay in the main adventure.
The player cannot dash or blink when starting the tutorial. These are now unlocked as the player progresses.
The shop has been rebuilt and has a new visual layout.
Several new items have been added to the shop.
Items in the shop now have their own tooltips.
The player can now change certain keybinds from the settings menu. The game will remember the player's choices.
The dash now hard resets the player's momentum. Momentum before the dash is no longer preserved.
February's grab is now queued, if she's halfway through a platform when the player presses the grab.
A wider variety of islands appear in the main adventure, starting from the first world.
Crackling Aether Orbs have been removed from the tutorial (for now), but are still present in the adventure.
Crackling Aether Orbs grant the player a larger speed boost.
Reduced the weak aether crystal respawn timer to 6 seconds.
Renamed to "Prologue".
Removed the Jump Height upgrade from the shop.
Changed the default keybind for interact on a joypad controller.
Dialogue and notifications (including keybind hints) are now shown at the top of the screen.
The bug report and feedback form has now been added to the main menu.
Fixed a gameplay bug where bonus stamina decays inside the aether boundary.
Fixed a gameplay bug where stamina doesn't regenerate when the player is looking around using the dedicated keybind.
Fixed a gameplay bug where the player can grab and then start dialogue while grabbing.
Fixed a gameplay bug where the player wouldn't be able to jump after blinking away from a standing on a jungle tile.
Fixed a visual bug during the tutorial, when the keybind for looking around is shown, it incorrectly shows the wrong keybind (only on xbox controllers).
Fixed a visual bug where the game wouldn't start in fullscreen, if the setting was enabled.
Fixed a bug where the player is killed before they've reached the bottom of the world.
Fixed a bug where the character rarely continues grabbing the floor even when the button is released.
Fixed a bug where navigating the shop menu using a joypad didn't always focus the correct button based on the player's input.
Fixed a bug where the world timer was misaligned on the player's HUD.
Fixed a bug where tiles have visual artifacts and occasionally gaps where two tiles should be flush against each other.
Fixed a bug where the adventure summary would not show when the player successfully completed the adventure, leading to a blank screen.
Fixed a bug where the ceiling detection wasn't consistent.
Stability bug: the game becomes unresponsive in the loading screen while world generation runs. The loading screen is not updated.
Gameplay bug: Knowledge fragments collide with the player pushing them back.
Visual bug: HUD doesn't resize correctly when the resolution changes and is bigger than 1920x1080px, resulting in text that is too small.
Visual bug: Values on the world summary screen are visible by default the second time the player is shown the screen without exiting to the menu. This happens only when the player has mashed "A" through the summary screen the first time.
Visual bug: The character model jerks in certain animation cycles and some animations don't respect the hitboxes of tiles in the world.
Misc bug: Keyboard keybinds are activated on the Steamdeck when the touchscreen is used.