ORBA
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Announcement | ORBA is Coming on the 13th of September! Hello everyone! We are very happy to announce that ORBA will officially release September 13th this year! Here is a look at what is waiting for you in the full version: Three Final Trials Complete your ascent through three brand-new, challenging Trials before you finally reach the top: FIRE, AIR and VOID Ghost Challenges Test your speed on the global leaderboards by racing directly against othe… | — | |
| Community | Interview with TheJan14 Hello everyone! Eddy Games did an interview with me on Youtube where we talk about: · Building games outside the AAA pipeline · Designing difficulty curves in time-attack games · The evolution of Orba’s art direction · Working with family across continents · Balancing a stable career with creative passion You can watch the full conversation here: Huge thanks to Nathan for having me on the show!… | — | |
| In-game event | DEVLOG #1: Refining the gameplay loop Hello everyone! While we continue developing more content for the full release of ORBA, we are also constantly improving the game’s core. We want to share an in-depth look at our journey and the improvements we’ve made since the launch of the ORBA Demo in December (long read ahead!). Streamlined Trials In earlier stages of ORBA's development, the Tower was one continuous, uninterrupted climb. W… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.