
Eddy Games did an interview with me on Youtube where we talk about:
Building games outside the AAA pipeline
Designing difficulty curves in time-attack games
The evolution of Orba’s art direction
Working with family across continents
Balancing a stable career with creative passion
You can watch the full conversation here:
Huge thanks to Nathan for having me on the show! If you have any questions about the topics we covered (especially about the art direction or the difficulty curves) drop a comment below. I’d love to hear your thoughts!
Kind regards,
Jan