Kiloton
Playing now
4+4 vs. yesterday
80%of peak
All-time peak
5Playing now
4+4 vs. yesterday
All-time peak
58 Sep 2026
| Published | Title | Build |
|---|---|---|
| Multiplayer Patches! Desync Fixes Some new approaches to reigning in the gamestate in the long run. I had been previously trying to prevent floating-point math based desync. That never really worked that well. Now we're trying some bandaid fixes! The good news is that they're pretty good bandaids. · Texel Team buffer checksum & sync · Texel Population buffer checksum & sync · Host-Authoritative City Sync waves Thes… | 22509941 | |
| Bugfixes Fixed a bug where collapsed states stayed on the infopanel · Adjusted Disbanding so that it avoids deleting veteran units · Bots now call off invasion prep more easily · Moved WOPR and RANDOM to the end of the level list since it feels right Thank you to sock and vjdempsey for the bug reports! Post any bugs to the discord ! Have fun, -spacemann | — | |
| Achievement Fix It looks like the last patch inadvertently disabled unlocking achievements! This patch should fix that. | 18019532 | |
| Editor Hotfix There was a bug where improperly saved editor data could corrupt one of the menus, interrupting the loading process and causing each level to immediately shutdown. That has been fixed! I've also made sure that, at least until I add specific research tools into the editor, that states will load with the minimum research necessary to support the bases that you've given them. (If a state spawns wi… | 17931708 | |
| Multiplayer Patch #5! Update to v2.4.48 More netcode bug-squashing! · Fixed a number of RPC feedback-loops that often led to potentially massive chunks of bandwidth being dedicated to completely useless messages! · Drastically reduced the precision and frequency of network-transform updates, which was also hogging large amounts of bandwidth for no gain. (Sub-millimeter unit position updates aren't that valuable in a… | 17687096 | |
| Multiplayer Patch #4 Update to 2.4.44 One day, many years into the future, there wont be any more netcode bugs. This is not that day. · Corrected Interpolation Settings (this should really help with hosting large servers!) · Patched a game-breaking country defeat/disconnect bug that would freeze the map and cause all sorts of problems · Automatically clean unit information continuously (may cause minor performance… | 17628029 | |
| Multiplayer Patch #3 Spectating Improvements - Added 'Spectators', a unique player-type Set your name to "spectator" before the match starts, and you will be able to watch the game without playing. (Likely to have some bugs, let me know in the discord if you find stuff!) -Improved normal spectating! If you lose a multiplayer match, you can now continue watching as a spectator, and leave without ending the game (unl… | 17599133 | |
| Multiplayer Patch #2 2.4.2 The war on bugs continues! · New Desync checker on armies will hopefully catch up and fix army desync when it occurs. (not 100% effective, but it helps!) · Dropped multiplayer tickrate to give host machines a chance at handling large-server bandwidth · Added new (probably insequential) 'path sharing' optimization on neighboring units to attempt to reduce CPU load · Improved multiplayer sp… | 17567218 | |
| Desync Patches, Color Selection 2.4.11 Some users were experiencing severe multiplayer desync issues! Some steps have been taken to address this, like · Verifying unit teams and positions from the host instead of trusting the local machine · Avoiding spawning units in contested regions (cities near the frontline) · Minor multiplayer fixes Multiplayer lobbies still have live bugs, but I just wanted to ship this patch in the me… | 17551500 | |
| Improved Falken's Maze 2.4.0 ⁃ Added new achievement “A Strange Game…” to reward diplomatic solutions. ⁃ Improved Falken’s Maze... ⁃ Added more hints for new users to avoid stuck-spots in the learning curve. - Addressed a potential launch-option issue on the previous macOS build. | 17535731 | |
| Wing Attack Plan R Update to v2.3.9 ⁃ Added new achievement “Wing Attack Plan R” in honor of Dr. Strangelove ⁃ Fixed minor issues with keybind system (thanks Borg!) ⁃ Tutorial win-condition tweaks | 17506457 | |
| Alternate Camera Binds Camera controls are now modifiable! You're no longer stuck with WASD QE, which must have been frustrating on international keyboard layouts. Type 'Binds' into the console to see the syntax. This will bind the up axis of the camera to the W key (the default): bind up = w Put a different letter key after the equals sign to change that keybind! If you want to do non-letter keys, you can find the f… | 17478679 | |
| Widescreen Resolution Hotfix 2 Patch Notes: -Fixed field-of-view issue on widescreen monitors -Fixed game-breaking menu issue that the above patch caused! -Added missing decimal point in air defense | 17478300 | |
| Mini Patch, Achievement Fix! 2.3.7 ⁃ Added victory sound ⁃ Fixed victory lights not flashing long enough ⁃ Made the achievement ‘Gigaton’ into ‘Half-Gigaton’ because I don’t honestly expect anyone to rack up that much playtime ⁃ Added MADness achievement for unlocking MIRVs! ⁃ Highlighted the “New Base Unlocked” message in green to match other research messages ⁃ Tweaked Tutorial growth values again | 17475630 | |
| Post-Launch Tweaks! 2/22/25, Update to version 2.3.6 ⁃ Added WOPR achievement ⁃ Switched PROXY and NATO to slow the learning curve ⁃ Even more emphasis on victory offered! (thanks apples) ⁃ Added peace offers to war screen (thanks apples) ⁃ Adjusted tutorial to cap growth/shrink rates on high-end computers ⁃ Highlighted the “Error: this option is locked” message in red, since some people weren’t seeing it ⁃ Added… | 17470169 | |
| 2.3.4 - Minor Changes 2.3.4 Patch Notes ⁃ Added CRT = 0 setting for eye problems This setting disables all the scanline effects, the visual fuzz, and the lens distortion for all screens. Enable this setting by typing "CRT = 0" into any console. ⁃ Removed and replaced an unreasonably difficult achievement "Teraton" required the player to drop a completely unreasonable amount of nukes. Gigaton is difficult enough, I t… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Sep 2026 | Mon | 19:15 | No patch notes · unannounced build | 25173384 | public | 2 | — |
| 7 Sep 2026 | Mon | 19:10 | No patch notes · unannounced build | 25173384 | developer-testing | 2 | — |
| 26 Mar 2026 | Thu | 05:04 | Multiplayer Patches! | 22509941 | public | 2 | — |
| 26 Mar 2026 | Thu | 04:38 | Multiplayer Patches! | 22509941 | developer-testing | 2 | — |