Multiplayer Patch #3

Kiloton · published · build 17599133

Spectating Improvements


- Added 'Spectators', a unique player-type
Set your name to "spectator" before the match starts, and you will be able to watch the game without playing.
(Likely to have some bugs, let me know in the discord if you find stuff!)

-Improved normal spectating!
If you lose a multiplayer match, you can now continue watching as a spectator, and leave without ending the game (unless you are the host)

QOL Improvements!


- Unique panels for each gamestate are now visible in the pause menu
- Auto-lose scenarios are now reloaded (thanks FireWarp!)

Multiplayer Bugfixes


- Research VFX and Sounds now work in multiplayer again!
- Server or Client Disconnects are now handled, instead of previously causing undefined behavior
- Addressed issue of not being able to spawn troops during war with non-adjacent nation
- Hopefully resolved issue where units wouldn't path correctly to faraway destinations (caused by an errant 'optimization')
- Resolved inaccurate score reporting
- Removed some unnecessary recursion that could have caused host slowdown
- Fixed a network race-condition in the multiplayer settings that sometimes caused whitescreen error (improper map load)

Please let me know of any bugs you find in the #bug-reporting channel in the discord!

Have fun!
-spacemann