Update to v2.4.48
More netcode bug-squashing!
- Fixed a number of RPC feedback-loops that often led to potentially massive chunks of bandwidth being dedicated to completely useless messages!
- Drastically reduced the precision and frequency of network-transform updates, which was also hogging large amounts of bandwidth for no gain. (Sub-millimeter unit position updates aren't that valuable in a world-scale game) These two fixes, in test scenarios, resulted a huge reduction of bandwidth use. Hopefully this is the big fix for hosting larger servers!
- Fixed a bug with sometimes being unable to disband your own troops
- General streamlining of several common network messages
- Improvements to disconnect/state death logic
Thanks for hanging in there with me with the netcode issues! Post bugs in the community discord!
-spacemann