Multiplayer Patch #5!

Kiloton · build 17687096 · published

On SteamNotes only · this build shipped before we watched the app

Update to v2.4.48


More netcode bug-squashing!

  • Fixed a number of RPC feedback-loops that often led to potentially massive chunks of bandwidth being dedicated to completely useless messages!
  • Drastically reduced the precision and frequency of network-transform updates, which was also hogging large amounts of bandwidth for no gain. (Sub-millimeter unit position updates aren't that valuable in a world-scale game)These two fixes, in test scenarios, resulted a huge reduction of bandwidth use. Hopefully this is the big fix for hosting larger servers!
  • Fixed a bug with sometimes being unable to disband your own troops
  • General streamlining of several common network messages
  • Improvements to disconnect/state death logic

Thanks for hanging in there with me with the netcode issues! Post bugs in the community discord!
-spacemann

Multiplayer Patch #5! · Kiloton build 17687096 · SteamPeaks