2.4.2
The war on bugs continues!
- New Desync checker on armies will hopefully catch up and fix army desync when it occurs. (not 100% effective, but it helps!)
- Dropped multiplayer tickrate to give host machines a chance at handling large-server bandwidth
- Added new (probably insequential) 'path sharing' optimization on neighboring units to attempt to reduce CPU load
- Improved multiplayer spectating! (still not amazing)
- Attempted to solve issues encountered when hosting sequential games (thanks sev!)
- Added new end-screens for multiplayer matches, including spectating and victory screens (WIP)
- Added a whole bunch of new and exciting bugs!
Thanks for bearing with me folks, this isn't over yet!