Death Ring: Second Impact
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
212 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
212 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Version Major Update Notice V0.6.0 | 0922 Commanders, thank you for your patience! Today, we are officially launching the v0.6 Major Update — \ . This update brings: · New Chapter : Primal Death Ring · New System : Mecha Paint Customization · New Mecha : Antey from Siberia Manufacturing Group · A set of brand-new modules and loadouts It’s another all-nighter editing trailer — check them out! New Map Mechanics According to reports from… | 20073357 | |
| Game update | Version Update Notice V0.5.2 | 0909 Commander! The version update (v0.5.2) has been released with the following changes: · Fixed an issue where certain loadout materials displayed abnormally · Fixed an issue where some mech movement animations behaved abnormally · Fixed abnormal stacking of skill costs for modules M32, M83, M151, and M167 during battles · Fixed abnormal effects of module M35 during battles · Fixed abnormal data s… | 19910599 | |
| Game update | Version Update Notice V0.5.1 | 0828 Commander! The version update (v0.5.1) has been released. The main content is as follows: · Fixed an issue where the game could not start after updating to version v0.5.0 due to insufficient Omnium Matter · Optimized the level of material detail in certain scenes If you encounter any issues after the update, feel free to reach out to us via the Discussion Board or our official community platform! | 19767691 | |
| In-game event | Version Update Notice V0.5.0|0826 It has been over a month since Death Ring: Second Impact entered Early Access, and we sincerely appreciate all your support! We are currently working at full speed on a brand-new chapter and new features, which we plan to bring to you next month. Without further ado, here is the update content: Key Updates · Pool Dilution Issue Resolved Since the launch of the EA version, we have received exten… | 19747333 | |
| In-game event | V0.5.0 Upcoming Update Announcement | 0819 Commander, Version V0.5.0 will be released on August 26. This update introduces adjustments to the save system and the new Recruit Pack Ban feature. As a result, your current battle progress will not be preserved. Rest assured—your Omni-Matter, Catalyst Zero, unlocked Recruit Packs, and Chapter progress will remain intact. Please try to complete any ongoing battles before the update. Known Upda… | — | |
| Game update | Version Update Notice V0.4.9 | 0807 Commander! The version update (v0.4.9) has been released. The main content is as follows: · Adjusted the direction of the mecha when they are deployed, making it more natural · Fixed an issue where certain monsters could cause a freeze due to missing death animations. If you encounter any issues after the update, feel free to reach out to us via the Steam Discussion or our official community pl… | 19510479 | |
| Game update | Version Update Notice V0.4.8 | 0731 Commander! The version update (v0.4.8) has been released. The main content is as follows: · Adjusted the direction of units when they are generated, making it more natural · Updated the visual effects of the "Polar Night" Floating Cannon · Fixed an issue where the default language would still be set to English when interacting with the Steam language API. The default language will now automatic… | 19431973 | |
| Game update | Version Update Notice V0.4.7 | 0727 Hi Commander! A hotfix (v0.4.7) has been released. The main content is as follows: · Fixed a freezing issue caused by incorrect summon logic · Fixed the issue with the incorrect display of event duration If you encounter any further issues after this update, please don’t hesitate to contact us through the Discussions or community channels. Thank you again for your support and trust, Commander. | 19374636 | |
| Game update | Version Update Notice V0.4.6 | 0724 Hi Commander! Here are the key updates in Patch V0.4.6: New Features & Optimizations New System: · Tutorial Review Panel · Term Explanation Panel · Map Mechanics Panel These panels can be accessed anytime during both Combat and Preparation phases. New Feature: When there are 10 or fewer enemies on the field, activating a skill will now highlight the outlines of all remaining enemies. Art Upgrad… | 19340878 | |
| Esports | Developer Live Streaming X Bit Summit | — | |
| Game update | Version Update Notice V0.4.5 | 0717 Commander, thank you for your continued patience. Over the past few days, we’ve received a large numbers of feedbacks from the community. Our team has spent significant time organizing and reviewing these suggestions, followed by thorough internal discussions and planning. A development roadmap is on the way and will continue to evolve with your input. In the meantime, we’ve already implemented… | 19259950 | |
| Game update | Hotfix V0.4.4|July 12 Key Updates|Adjustments Regarding Puzzle Levels After receiving substantial feedback, we noticed that some puzzle levels were negatively impacting the overall experience due to a lack of guidance. Therefore, we have implemented the following major changes: · Puzzle levels will now exist on a single branch. · The \ level has been redesigned , removing its puzzle elements. · For other retained pu… | 19203713 | |
| Steam news | Early Access Starts NOW! So what's in the box? New Prologue: Twin Tracks Begin your journey where it all starts — get introduced to the world of Death Ring and its core tactical systems. Chapter 1: Rust City Dive into a reimagined version of Rust City, now with visual upgrades and new, unrevealed special missions waiting to be discovered. Chapter 2: Belhaven Our most ambitious battlefield to date. Built with care, tune… | — | |
| Game update | Demo Update Announcement Since the release of our Demo in February, we've received an overwhelming amount of feedback. To review and implement these suggestions, we have invested far more time and effort than expected, but we truly believe it was all worth it. Here are some of the major changes we've made during this time: · Complete overhaul of the stat system : We've restructured the core attribute types into four ca… | — | |
| Announcement | Early Access Announcement Commander, it's been a while. After countless optimizations and preparations, here's the plan: Death Ring: Second Impact enters Early Access on July 11th. We worked through the night to bring you a new trailer, showcasing Chapter2: Belhaven and some additional content. About Early Access: Death Ring: Second Impact is a game we've poured our hearts into. Since launching the demo, we've received… | — | |
| Game update | Patch V0.8.2.25 for Demo Good day Commander! Here are a few things we have been working on since Demo release: New Feature: 1. Added new languages: Traditional Chinese and Japanese. 2. Added map edge indicators. 3. Added daily-changing transition effects. 4. Added temporary process guidance. Optimizations: 1. Visual improvements: The following indicators now display grids: - Deployment range indicator - Attack range in… | — | |
| Community | NEXT Fest Demo Introduction and Future Plans Greetings Commander! The DEMO's popularity has completely surpassed our expectations. Huge thanks to our awesome community! We know the game still needs polish, but with your feedback, we'll transform it into something truly special. First off—THANK YOU ALL! So What's This Game About? Death Ring: Second Impact puts you in command of the mecha squad "Griffin" to defend humanity from monstrous th… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.