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Death Ring: Second Impact NewsNEXT Fest Demo Introduction and Future Plans
Community

NEXT Fest Demo Introduction and Future Plans

Death Ring: Second Impact · published 24 Feb 2025, 11:29 UTC

All newsPlayers around this dateRead on Steam

Greetings Commander!


The DEMO's popularity has completely surpassed our expectations. Huge thanks to our awesome community! We know the game still needs polish, but with your feedback, we'll transform it into something truly special. First off—THANK YOU ALL!


So What's This Game About?


Death Ring: Second Impact puts you in command of the mecha squad "Griffin" to defend humanity from monstrous threats. Power up your mechs with a few elements:

Loadouts are key to your mechs’ abilities, granting them different skills. Combine Loadouts to unlock extra skills. Example: Heavy Sword + Thrusters = "Strike" skill!

Chase Rare Loadouts: Higher rarity = bigger base damage. Additionally, SP loadout provides special enhancements.

Modules: Equip modules that boost skills in creative ways. A Strike module could amp damage based on movement distance—perfect for hit-and-run tactics!

Each mecha can equip multiple Modules, allowing you to experiment with different combinations for unique battle strategies.

RP (Recruitment Points)
As you might have noticed, RP (Recruitment Points) are used to unlock Loadouts and Modules. (No microtransactions to get RP :D) Earn RP by completing missions. Some Modules even grant extra RP for monster kills.

Mission Mayhem
Protect civilians, escape poisonous caves, race against the clock... Every choice matters! Even failures reveal hidden story bits. Psst: In this Demo, there's a 17% chance to unlock a secret mission chain, upon finishing which a mysterious mecha will join the squad and completely changes the final battle. Luck-based? Maybe. Epic? Definitely!


What's Next?


We are working hard to make Early Access coming in Late April!

  1. New maps: Rust City (with more content) & Bellhaven
  2. New mechs, gear, and strategic possibilities
  3. Progression System (not too much grinding) : to manage and unlock Modules/Loadouts in-game
  4. Some optimization/reworks based on your feedback!
  5. Regular updates like clockwork


After launch, we’ll keep developing the game, adding contents and improving it to ensure you get the best experience possible. We'll run player polls and Livecasts for key decisions in the future: mecha designs, gear designs, balancing...

Welcome to:

  1. Join our Discord (link below!)
  2. Share your ultimate build
  3. Tell us what to improve!

About Us


We're a Shanghai-based Gen-Z team raised on Gundam, Pacific Rim, EVA, and so many other great works. This is our love letter to mecha fans—and we're building it WITH you. We're committed to growing this game for years to come.

Final Thank You!


To everyone who:

  1. Wishlisted the game
  2. Created fan art/guides/videos
  3. Spent hours theory-crafting builds
  4. Have read this far


You're the reason we keep going. Your support means the world!

links:Discord

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