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Death Ring: Second Impact NewsHotfix V0.4.4|July 12
Game update

Hotfix V0.4.4|July 12

Death Ring: Second Impact · published 12 Jul 2025, 21:53 UTC · build 19203713

All newsPlayers around this dateRead on Steam

Key Updates|Adjustments Regarding Puzzle Levels

After receiving substantial feedback, we noticed that some puzzle levels were negatively impacting the overall experience due to a lack of guidance. Therefore, we have implemented the following major changes:

  • Puzzle levels will now exist on a single branch.

  • The [The Rats’ Lair] level has been redesigned, removing its puzzle elements.

  • For other retained puzzle events, additional dialogue hints have been added.

  • Added a new non-puzzle combat level: [Chase Down]. If you wish to avoid encountering puzzle-related events, please select the first option during the [Tremors Beneath] mission:

"Combat Route - Execute rapid thrust maneuvers via Mecha propulsion systems."

  • After selecting this, you will no longer enter any puzzle-related events.

Please understand that this is only a temporary transitional solution. We will continue to iterate and optimize puzzle levels, including hint logic, event descriptions, and guidance mechanics, until the experience meets a higher standard.

We deeply apologize for any frustration caused previously and appreciate your patience and support.


Other Updates

Bug Fixes

  1. Fixed an issue where the game would freeze after clicking "Retreat" in the tutorial.

  2. Fixed an issue where terrain grids in Belhaven couldn't elevate after its structure destroyed.

  3. Fixed the random display of loadout levels in recruit paks; they now consistently show in the highest level.

  4. Fixed an issue where "Polar Night" Floating Cannon and "Didumoi" Lance Combo remains in the battle field after the Mecha was defeated.

  5. Fixed an issue where Modules M165 and M5 could not trigger correctly when combined.

  6. Optimized the description text for Module M102 to match its actual effect.

  7. Fixed an issue where Module M54 did not function properly during combat.

  8. Fixed an abnormal preview display for Module M21's core damage.

  9. Fixed an issue where Modules M25 and M159 did not function correctly.

  10. Fixed an abnormal cooldown issue with Leviathan "Hatching Organ" regeneration.

  11. Fixed an issue where Mecha get defeated could occasionally cause the game to freeze.

  12. Fixed an issue where Repair skills were affected by Damage Reduction effects.

New Features & Optimizations

  1. Added new skills: Reclaim Turret and Reclaim Mine.

  2. Updated performance optimizations for several scenes.

  3. Added new Catalyst Zero bonus:

Allied Structures Durability Recovers: After Monster Tide, allied structures restore 30%/60% of max Core Durability.


Loadout Stats Adjustments

  • "Hunter" Auto-Targeting Missile

    • Increased Melee Bonus

    • Decreased Mechanics Bonus

    • Added Critical Damage to Elite/Experimental Version

    • Removed erroneous stats

  • "L4" LMG Combo

    • Increased Firepower Bonus

    • Removed Mechanical Bonus

    • Added Mobility to Experimental Version

  • "Taran" Combination HMG

    • Removed Mechanics Bonus, replaced with Firepower Bonus

  • Camouflage Drone

    • Removed Particle Bonus, replaced with Firepower Bonus

  • "Sentinel" Turret Launcher

    • Removed erroneous Missile Capacity

    • Price reduced by 10 RP

  • "Aegis" Cleaning Drone

    • Base stats increased: +5 Particle, +5 Mechanics


If you encounter any issues after the update, please feel free to contact us via the Discussion Boards or community platforms. We will continue to collect feedback and make ongoing optimizations.

Thank you for your support and trust! Commander!

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