Clutch: The Drift Simulation
Playing now
0−2 vs. yesterday
0.0%of peak
All-time peak
4Aug 2026
Playing now
0−2 vs. yesterday
All-time peak
4Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | The Scoring & Replay Update Is Here Clutch now has Formula Drift-inspired line and angle scoring, full run recording, and replay ghosts. Put down your best run, study where you lost points, then race against it—or challenge other drivers to beat your score. · Added Formula Drift-inspired scoring based on line and angle. · Record, replay, and review complete runs. · Race against previous runs in single-player and multiplayer. · Pr… | 24346497 | |
| Game update | v0.2.3 Release notes: Added custom cars/wheels/tires · Added GLB support for tracks (FBX still works) · Added options for custom wheels/cars/tires per server · Added ability to live change car/wheels/tires while in game · Servers now expose an API to get server details · Console logs more useful server information · Launcher updated to have server lists · Launcher now remembers prior selections and active tab betwee… | — | |
| Game update | v0.2.2 Release Notes - Added F3 to cycle camera modes - Control Wizard pops up when no steering is bound - Control instructions pop up on initial boot and leaving car - Dedicated server fixes - Steering assist no longer bound to FPS | — | |
| Game update | v0.2.1 Clutch launcher did not like full build. Reverted to using in built .net | — | |
| Game update | Release notes for v0.2.0 Clutch: The Simulation — New Build Update This update is a pretty big foundation pass for *Clutch: The Simulation*. A lot of the work is behind the scenes, but it should make the game feel cleaner, more stable, and easier to set up. Big Changes New Launcher The game now starts through a new launcher, giving Clutch a cleaner entry point and making future updates/settings easier to manage. Update… | — | |
| Community | Release is near! Hey everyone! Despite the year break, we have not stopped development. Some of the things that are almost complete: · Multiplayer first rewrite · Better FFB binding/support · New launcher that isn't Unity based · Control binding wizard to get you to the game quicker · V1 Scoring system (proximity multipliers, angle points, and more) · General polish and stability fixes The complete back end (mu… | — | |
| Game update | v0.1.2 Release Notes Added "Press enter to exit vehicle" · Spectators can now spawn objects to play with · Beta for multiplayer · VR reset works better now · MF 6.2 introduced | 18359072 | |
| Game update | **v0.1.1.3 release notes - Fixed game not launching... Sorry! | 17757535 | |
| Game update | v0.1.1.2 Release Notes FFB fixes to fix vibrating wheels | 17751818 | |
| Game update | v0.1.1.1 Release Notes - FFB driver updated. VC++ Redist 2014+ and DInput 8 (latest Direct X required) | 17733746 | |
| Game update | v0.1.1 Release Notes - FFB driver installed and deleted Logitech dependencies (TY to Dan from ATG-Simulator.com) - Tire model updated to MF 6.2 (tires feel very different now) - Added experimental FFB (FFBType 2 in PlayerPref.json) - Button binding fixes (min/max work better, binding works better, invert is automatic but still available) - Fixed reverse not working with controllers - FFB multiplier and steering ass… | 17708706 | |
| Game update | v0.1.0 release notes - Launcher UI now has the option to turn on/off controller and steer assist - Launcher UI now has the option to install Logitech GSDK for FFB - Escape button now closes control menu in game - Launcher track selection bug fixed where it doesn't select any track - Procedural touge pregens 10 pieces to start - Invert brake pedal now works - Added ability to undo all min/maxes with "reset all" func… | 17289919 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.