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3 Sep 2026
NewsGamescom Roundup———Community
Community · published 3 Sep 2026, 15:28:42 UTC
Gamescom Roundup
Gamescom was a big one for the cult, aka JOIN US. The team had an incredible trip to Cologne, Germany. We met awesome people, revealed new content, and let players experience JOIN US for the very first time on the show floor. Friends Don’t Let Friends Join Cults We appeared on the Future Games Show to premiere our new co-op trailer, “Friends Don’t Let Friends Join Cults.” We also announced that…
It’s Dooma. I wrote a post a while ago about how I got involved with JOIN US, and some of my experiences as the game’s narrative director . Today I’m going to discuss the most important technology we use for creating our game’s core narrative elements. Part of our success as a 12-person independent developer stems from choosing the right technology for the right job. And when it comes to writin…
NewsJOIN US: Release Date (Spoiler Alert: It's March '27)———Community
Community · published 7 Jun 2026, 17:51:15 UTC
JOIN US: Release Date (Spoiler Alert: It's March '27)
Hey, this is Joe, the creative director of JOIN US. We made a social post last Christmas. There were cult people dancing with Santa hats. In the end we wrote "Coming 2026. Because The Apocalypse Doesn't Push Its Release Date". We thought it was a good line. Not hilarious, but a solid 6/10. And that was the plan. Exceeeept... ...we're going to push the release date of JOIN US to MARCH 2027 . But…
JOIN US - Dev Updates! Hello from the dev side! This is Joe the Creative Director. I was sitting around working on the tutorial, and realized I hadn't posted anything on the blogs for 2 months. I promise we've been working on the game and not slacking off. Actually, we've been really busy with the game. But we did slack on blogs. In our defense, we made TikToks. Also, everyone on our team got s…
Hi, it's Joe, creative director on JOIN US . We made a cult game. Last September, we made a trailer for our cult game so that people would know it existed. We were pretty proud of our trailer. There was a big octopus at end that people seemed to like. Then we worked more on the game and it got better. Shooting up a dam with a leopard print minigun. No wider context. We put this early in the blo…
Hey, it's Pierre-Olivier Chartrand , Technical Director at Wolf Haus Games. I wanted to give a quick overview of our co-op multiplayer setup for Join Us . We're huge fans of games like Valheim , State of Decay , Project Zomboid , and The Forest - so supporting multiplayer from day one was non-negotiable for us. Riding farm animals at sunset is better with friends. You get those moments like spl…
DEVELOPMENT UPDATES Hello! This is Joe, the Creative Director. We're up and running in 2026 and making this cult game. Follower management techniques! Baseball bat optional but strongly encouraged. BIG STUFF WE'RE DOING: The last 2 weeks at the office have been all about adding TEACHINGS . Teachings are how you craft a customized cult ideology and shape your reality. Some new Teachings are: · U…
Hey everyone! I’m Gen, I work on all the 2D illustrations for JOIN US ; menus, HUD, icons, scribbles, basically anything that involves pens, ink, or a paintbrush eventually ends up on my very chaotic and unorganized desk. Where the magic happens. JOIN US is actually the very first video game I’ve ever worked on. Before this, my world was entirely offline. I’ve always worked with real ink and pa…
My name is Dooma Wendschuh and I used to write AAA games. Teams hundreds strong. Huge budgets. Endless days, blurring together: screenwriting software, narrative flow charts. That smell of the studio that I just can’t forget. Even longer days with actors in the voiceover booth. Thousands of lines, pick the best ones. Traveling - on planes… a lot. Microwave Indian food at the studio in Morocco.…
Here a sample of the Hero Suite score here: Dear Cultists, Ben Bostick the composer here. Greetings from Atlanta, GA, where I sit in my studio taking a brief break from scoring the magnificent, glorious end scene of Join Us . Too many great stories have disappointing endings—not this one. The end is near, and it’s oh so sweet! Scoring Join Us is my first experience working on a video game. I ha…
This will be an ongoing series of MEET A DEV where our team chimes in on various aspects of the game's development. It might be showing off what we're building, crowd sourcing some creative choices, talking about what we had for breakfast, etc. FIRST UP..... Jon, our Head of Game Design to talk about FOLLOWERS! Hey! I’m Jon, the guy behind the game design on JOIN US. Today I want to talk about…
🎃🎃🎃 HAPPY HALLOWEEN from our cult to yours 🎃🎃🎃 To get into the spirit of the season, we tried out spooky compound designs using the modular building system . We added some new decorations like torches to juice up the nighttime atmosphere. Spooky Halloween compound builds. The transition from day to night has also been a big consideration for JOIN US . A lot of Teachings in the game revolv…
OUR DISCORD! We have a Discord! This was very exciting for us. So exciting, in fact, that instead of working on JOIN US we spent time making a silly graphic for the blog header. We hope to see everyone over on Discord so we can talk about cults. Most of the devs are on Discord at all hours of the day and night anyway, but we’re going to make a point to hang live a couple times a week (times are…
Oh, hello. Thanks for checking out our cult game. We were going to write "thanks for joining us" but that felt like a lame way to start off a relationship. If you’ve made it this far, you probably already know about JOIN US . If you don’t, it’s confusing why you’re reading this – but long story short, we’re making a game where you build a doomsday cult of your very own! It’s a lot of fun and we…