Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Join UsNewsMEET A DEV: Followers
Community

MEET A DEV: Followers

Join Us · published 16 Nov 2025, 18:55 UTC

All newsPlayers around this dateRead on Steam

This will be an ongoing series of MEET A DEV where our team chimes in on various aspects of the game's development. It might be showing off what we're building, crowd sourcing some creative choices, talking about what we had for breakfast, etc.

FIRST UP..... Jon, our Head of Game Design to talk about FOLLOWERS!


Hey!

I’m Jon, the guy behind the game design on JOIN US.Today I want to talk about how we make every cult feel unique, starting with your Followers. In JOIN US, your most valuable resource isn't rocks and wood -- it's human beings.


When Followers die in combat, they usually stay dead. Emphasis on usually.

Running a doomsday cult actually means taking good care of your people. A real cult leader doesn’t bark orders. They inspire. Lead the vibe, don’t micromanage it.

There’s no main playable character in JOIN US. Anyone who joins your cult can be controlled/possessed as the player. We’re all just different tentacles of the same cosmic octopus called life. Some tentacles are weaker than others… but that’s part of the fun. You'll find your favorite cult members.

Just some cultists out for a drive. Perfectly normal, perfectly healthy.

You manage your cult in two ways:
- Swap into a Follower and take direct control
- Or let them live their daily lives, guided by your teachings

And when you do swap into one of them, you actually see the world through their eyes—equipment, skills, experience level, etc. What’s cool is that they keep progressing even when you’re not piloting them. We expect players to bond with someone, leave them alone for a bit, then come back and go: “Uhh... Mrs. Moonlight… you’ve changed since last time. What did you get yourself into?”

Praising the fledgling fruit trees under a full moon. Because, why not.

This isn’t an RTS where Followers wait for your next click. Your Followers have their own needs, goals, and personalities—and you influence their behavior through the beliefs, rituals, and the lifestyle you define for the cult. The Followers in a meth-addicted cannibal cult do not behave like a chill vegan deer-riding commune. Some followers will be jamming peacefully around a drum circle. Others might decide that same circle should become a violent mosh pit. It gets weird fast.

In co-op it gets weirder even faster-er.

Party rocking with the buddies.

Every follower has their own personality, skills and quirks. You’ll end up with favorites… and other Followers you may or may not use to test the efficiency of those plastic explosives you just built. No judgment.

More from Join Us

Other announcements

All news
Community3 Sep 2026Gamescom RoundupGamescom was a big one for the cult, aka JOIN US. The team had an incredible trip to Cologne, Germany. We met awesome people, revealed new content, and let players experience JOIN US for the very first time on the show floor. Friends Don’t Let Friends Join Cults We appeared on the Future Games Show to premiere our new co-op trailer, “Friends Don’t Let Friends Join Cults.” We also announced that…Community8 Aug 2026Dooma talks about voice actors!It’s Dooma. I wrote a post a while ago about how I got involved with JOIN US, and some of my experiences as the game’s narrative director . Today I’m going to discuss the most important technology we use for creating our game’s core narrative elements. Part of our success as a 12-person independent developer stems from choosing the right technology for the right job. And when it comes to writin…Community7 Jun 2026JOIN US: Release Date (Spoiler Alert: It's March '27)Hey, this is Joe, the creative director of JOIN US. We made a social post last Christmas. There were cult people dancing with Santa hats. In the end we wrote "Coming 2026. Because The Apocalypse Doesn't Push Its Release Date". We thought it was a good line. Not hilarious, but a solid 6/10. And that was the plan. Exceeeept... ...we're going to push the release date of JOIN US to MARCH 2027 . But…