Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
JOIN USNewsDooma talks about voice actors!
Community

Dooma talks about voice actors!

JOIN US · published 8 Aug 2026, 20:10 UTC

All newsPlayers around this dateRead on Steam

It’s Dooma.

I wrote a post a while ago about how I got involved with JOIN US, and some of my experiences as the game’s narrative director. 

Today I’m going to discuss the most important technology we use for creating our game’s core narrative elements.  Part of our success as a 12-person independent developer stems from choosing the right technology for the right job.  And when it comes to writing and voicing the game’s dialogue, there’s no technology like “H.I.”.

At first glance “H.I.” looks kind of like “A.I.” but instead of forming an upside-down “V”, the two vertical lines on the first letter are parallel to each other, like the goal posts in a football end zone.  “H.I.” is short for “Human Intelligence” - which is a roundabout way of saying every line of dialogue in JOIN US was written and voice-acted by actual human beings instead of robots.

Annoying the locals. But now they can talk back.

Q:  Doesn’t this take longer and cost way more than just having AI write the script and perform the voices?
A:  Yes.

Q:  Isn’t relying on this technology going to put robots out of work?
A:  Possibly.

Q:  Won’t this just reduce our reliance on data centers, and not, in any, way contribute to increasing electricity prices, or using all our water to cool micro-processors?
A:  Yes, but it’s hard to put a price on quality.

We can't play her dialogue on a blog, but it's very closed-minded.

Collectively Louie Gibson, Joe Dietsch (JOIN US’s creative director), and I, wrote all dialogue and on-screen text in JOIN US.  With limited resources, we could only record in: Canadian French and English (JOIN US will be subtitled in many other languages).  Yanik Comeau, a (human) translator oversaw our Québécois translation.

We were fortunate to be able to record the English version at 424 Post in Hollywood – and the French version at Ubisoft’s Alice Studio just a few blocks from our office. I directed the 2-week long English recording session, and co-directed the 3-week Québécois session with Olivier Chagnon and a lot of help from Ubisoft’s incredible audio team. Our COO Michael Abbott was there for the entire ride.        

We had to really dig in on the auditions. We got hundreds of reads, and held callbacks with dozens of actors before settling on the final cast listed below:

ENGLISH CAST

Mike Bodie

Frank Noon

Suzy Snowden-Ifft

Jen Fiskum

Raél Ba

James Moses Black

Colt William Buehner

Wes Overby

Andre Louis Canada

Ben T. van Diepen

Justin Allan Williams

John Fantasia

Maureen Russell

Jordan Dash Cruz

Louie Gibson

Jesse Connell

FRENCH CANADIAN CAST

Marc-André Boulanger

Mario Lord

Camille Couture

Sonia Painchaud

Aissata Balde

Laurent Leblanc

Serge Yannick Ouattara

Alexis Bellefeuille

Stéphane Tremblay

Brad Alekxis

Mat Brunet

Jean-Claude Morais

Derrick Frenette

Lysandre Dolbec

Mathias Retamal

Dominic Lorange

Fights are better with proper yelling.

Recording was fun. 

All in all, JOIN US contains over 12,000 voice lines. 

Some of the lines are pretty ridiculous, and it was hard for actors to keep a straight face. But whether the line was long or short, in the main campaign or in a side mission, we always took the time to get it right.  Sometimes this meant 10+ takes, or making a “Franken-line” where we stitched part of one take together with part of another. 

We hope you enjoy playing this game as much as we enjoyed writing it – and as much as the actors enjoyed bringing it to life. 

This has nothing to do with voice acting. It's just a cool guy. Ignore it. Keep reading.

I’ll leave you with a little monologue the actors seemed to find funny, and some images from our recording sessions:

“It's funny that people buy puzzles, isn't it? So there's a picture, and you look at the box and you know what it is, and then you buy it and take it home, and when you open the box there are just a bunch of tiny pieces. And you have to connect all the pieces and when you do, it just makes the picture that you already saw on the box? But because of all the puzzle lines, it doesn't look as good as the picture on the box. Also, a puzzle can be twenty-five bucks. Just make your own puzzle. Take any picture you like and a knife and just cut it to pieces. Or use a paper shredder. My uncle had a paper shredder and we used to put all kinds of stuff in there. I didn't realize I had been making puzzles all along. Could have been selling them for twenty-five a pop. Could have been cashing in on that instead of talking to your ass. But what are you gonna do. Can't go back in time.”

More from JOIN US

Other announcements

All news
Community3 Sep 2026Gamescom RoundupGamescom was a big one for the cult, aka JOIN US. The team had an incredible trip to Cologne, Germany. We met awesome people, revealed new content, and let players experience JOIN US for the very first time on the show floor. Friends Don’t Let Friends Join Cults We appeared on the Future Games Show to premiere our new co-op trailer, “Friends Don’t Let Friends Join Cults.” We also announced that…Community7 Jun 2026JOIN US: Release Date (Spoiler Alert: It's March '27)Hey, this is Joe, the creative director of JOIN US. We made a social post last Christmas. There were cult people dancing with Santa hats. In the end we wrote "Coming 2026. Because The Apocalypse Doesn't Push Its Release Date". We thought it was a good line. Not hilarious, but a solid 6/10. And that was the plan. Exceeeept... ...we're going to push the release date of JOIN US to MARCH 2027 . But…Community19 May 2026May Updates!JOIN US - Dev Updates! Hello from the dev side! This is Joe the Creative Director. I was sitting around working on the tutorial, and realized I hadn't posted anything on the blogs for 2 months. I promise we've been working on the game and not slacking off. Actually, we've been really busy with the game. But we did slack on blogs. In our defense, we made TikToks. Also, everyone on our team got s…