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Join UsNewsJOIN US: Release Date (Spoiler Alert: It's March '27)
Community

JOIN US: Release Date (Spoiler Alert: It's March '27)

Join Us · published 7 Jun 2026, 17:51 UTC

All newsPlayers around this dateRead on Steam

Hey, this is Joe, the creative director of JOIN US.

We made a social post last Christmas. There were cult people dancing with Santa hats. In the end we wrote "Coming 2026. Because The Apocalypse Doesn't Push Its Release Date". We thought it was a good line. Not hilarious, but a solid 6/10.


And that was the plan. 


Exceeeept...


...we're going to push the release date of JOIN US to MARCH 2027. 

But it's for a good reason!

The March release will cover PC, XBOX, PlayStation, and additional handheld devices. It will be a full release of the game with all the polish and player comforts that you'd expect with that milestone.

Our Fall launch would have been Beta or Early Access, and it would have likely come with the typical challenges of that experience.
Also, if you think about it, moving the date of the Apocalypse is VERY cult. So, at least we're on brand.

The apocalypse definitely is coming and it has lots of particle effects.

ːsteamthumbsupː For our small team, a BIG UPSIDE of the new release date was getting to ensure that we make JOIN US the best it can be, while reaching the widest possible audience. ːsteamthumbsdownː Our only real CONCERN was that we might bum players out. And we really like you guys! Except for you, Brad. You know exactly who you are and what you did.A brief history of JOIN US. I started noodling on this game in 2021. The team grew between 2022 and 2024 and we all worked for free. In 2024 we got funding and this got to become our real job and since then the game has been a central point in our lives... and it's been great. Like, really great. Having a community of players who share our sense of humor makes it even better. So we want this game to be awesome. Not just creatively, but also technically. Because the tech matters.

An old still of the game. Apparently running in Unreal 4 on a Mac from the look of it.

Not to get deep in the weeds, but the console porting process comes down to optimization and by focusing on a multiplatform launch we're going to push the technical polish and stability of the game further than it would have ever gone if we stayed in the PC ecosystem.

A pretty picture of a cult guy shooting a chopper. No context or relevancy to this blog.

A few PC/Steam highlights that become possible on the new timeline:

ːsteamthumbsupː OPTIMIZATION

PSO Precaching, significance management, better LODs, improved SteamDeck support! We will be updating our minimum specs to include more systems (especially when it comes to memory/RAM)

ːsteamthumbsupː BETTER NETWORKING

Optimizing our network transport layer, better replication prioritization, more host settings

ːsteamthumbsupː MODDING AT LAUNCH

Having full mod support at launch becomes a true possibility (we're still investigating pipelines, so we’ll let you know more when we have proper answers)

ːsteamthumbsupː PLATFORM FEATURES

Cloud saving, full controller support for gameplay and UI

The game will still include animal riding, flamethrowers, and dancing. Only now there will be more fps.


And if you're part of the PC community, we're going to have playtests. There’s been a lot to figure out logistically (honestly, more than we expected) and since this is our first time publishing, we'd like to make as few mistakes as possible (for example, that Christmas video...) For clarity, playtests will be closed and they're going to start small -- but we will communicate when that is up and running. OR you can just wait until March and get the game in its ideal form. Until DLC and then there will be an ideal’er form. 

There's some cool new features going in (like more wardrobe options) but those were always going to be there and aren't being snuck in because of the date move. So we'll cover those on the next blog.

Thank you for your interest in our crazy game. It's come a long way and that's only possible because so many people apparently have a secret desire to be a doomsday cult leader. Which is weird. But also cool. So, thank you.PS. Questions? Comments? Complaints? Our team is happy to talk it out in the discussions or Discord or you can just make fun of us on our Christmas post comments. We won't hide the post because a) we're not cowards and b) we sometimes don't remember how to get past our own 2FA.

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Community3 Sep 2026Gamescom RoundupGamescom was a big one for the cult, aka JOIN US. The team had an incredible trip to Cologne, Germany. We met awesome people, revealed new content, and let players experience JOIN US for the very first time on the show floor. Friends Don’t Let Friends Join Cults We appeared on the Future Games Show to premiere our new co-op trailer, “Friends Don’t Let Friends Join Cults.” We also announced that…Community8 Aug 2026Dooma talks about voice actors!It’s Dooma. I wrote a post a while ago about how I got involved with JOIN US, and some of my experiences as the game’s narrative director . Today I’m going to discuss the most important technology we use for creating our game’s core narrative elements. Part of our success as a 12-person independent developer stems from choosing the right technology for the right job. And when it comes to writin…Community19 May 2026May Updates!JOIN US - Dev Updates! Hello from the dev side! This is Joe the Creative Director. I was sitting around working on the tutorial, and realized I hadn't posted anything on the blogs for 2 months. I promise we've been working on the game and not slacking off. Actually, we've been really busy with the game. But we did slack on blogs. In our defense, we made TikToks. Also, everyone on our team got s…