Whack A Monster
Playing now
1−2 vs. yesterday
0.5%of peak
All-time peak
193Aug 2026
Playing now
1−2 vs. yesterday
All-time peak
193Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Update 1.0.1 Hello everyone! A bit of a bigger update this time. Addressing lots of feedback, adding quality of life and doing some balancing and performance improvements. Patch Notes Update 1.0.1 - Added a new gear piece to increase the amount of monsters to kill before spawning a boss, perfect for farming levels - Hold to purchase added for upgrade nodes, no need to spam click anymore - Improved spawn cha… | 24556443 | |
| Community | You Asked For More, We Heard You - Prestige & New Level In Development Hey everyone! Thanks again for the great launch! We are already nearing 3000 players which is totally crazy! Besides most people really enjoying the game, we got overwhelming feedback about the game needing more content. We heard you, and have already started working on it! Here's a little teaser of a New Upcoming Level . We have also started working on a Prestige System next to the new level t… | — | |
| Game update | Whack-A-Monster 1.0 - Patch #1 Patch #1 Hello Everyone! Thanks for the great launch so far! We already had a lot of great feedback and 1 critical bug we had to fix immediately(nearly giving us a heart attack) We made a quick patch and some of the feedback made it in already! Here's the patch notes: - The training dummy now properly moves once a boss spawns on top of it. - We added an option to the settings to disable coin po… | — | |
| Game update | Hotfix #1 We had a critical bug that happened when resetting saves or going back to the main menu. This should no longer happen | — | |
| Steam news | Whack-A-Monster is Live! Hello Everyone! We're super happy to announce Whack-A-Monster is live! We worked super hard to get the full version as awesome as possible. The full version contains: 10 levels in total all with their own boss and enemies. Over 200 Upgrades 8 skills to allow for different playstyles 60+ different upgradeable and mergeable weapons. 40+ gear pieces to allow customizing your playstyle even further… | 24430709 | |
| In-game event | Release in 1 Week & Demo Update Hello Everyone! Whack-A-Monster is releasing in 1 week on the 28th of July! We're still doing some final fixes and final polish but besides that the full version is good to go after lots of pre release testing. We are also updating the demo version of the game to be more in line with the full release version. What does this mean? - Demo progress will reset BUT from this version on progress will… | — | |
| Community | Whack-A-Monster is live on Steam Next Fest! Hello Everyone! We're participating in Steam Next Fest that started just now! If you have a bit of time this week it helps us out a ton if you play the game during the festival :D Also if you enjoy the demo and haven't done so yet, please wishlist the full game, it's coming out next month! We'll be sure to keep an eye out on the discussions and our Discord during the event to catch bugs or issu… | — | |
| Game update | Development Update & Major Update #3 - Patch #3 Hey Everyone! We are working super hard on the full version of the game currently and would love to share some development updates & Teasers. First of all some information on what we are planning for the full game to have content wise. The game will have 5 new levels in total (some of you might have already seen this in the level select by scrolling down). The environments and monsters for all… | — | |
| Game update | Major Update #3 - Patch #2 Hey Everyone! We've been hard at work on the full version of the game and some bugs came to our attention. Besides the teasers we put into the demo we've got another one to show you as well! A new level we're working on: "The Deep Sea" Patch Notes - Added some teasers for the full game - Fixed a bug where critical damage was not being applied properly to bosses - Fixed a bug that would cause we… | — | |
| Game update | 0.4.1 - Hotfix #1 Fixed a few bugs where achievements wouldn't be unlocked retroactively if you have already done the requirements., Added a Main Menu button to the settings, Added a Settings Button to the pause menu | — | |
| In-game event | 0.4.1 Major Update #3 - Patch #1 - Steam Achievements Hello Everyone! First of all a huge thanks to everyone for playing. we had a huge amount of extra player with this update nearly doubling our wishlists! We just released the first patch for Major Update #3. We added 14 Steam Achievements for all you achievement hunters out there! We added 3 new skins but focused mostly on fixing addressing feedback, a bit of balancing and fixing some minor bugs… | — | |
| Major update | Major Update #3 - The Gear Update Hello Everyone! Major update #3 has just gone live! First of all for everyone who has played before, we really recommend resetting your save file for the best experience with this update! Gear System We really wanted to have players be able to adjust their playstyles a bit somehow, so we decided to add a Gear System. The Gear System will allow you to select from multiple gear pieces after defea… | — | |
| In-game event | V0.3.2 - Poison Update Patch #2 Hey everyone! We've just published the second patch for the poison update on Steam. It was delayed a bit compared to the web version. We we're having some trouble with the SMS verification for Steam build publishing, but we got it to work just now! It fixes some bugs and has a slight rebalance in there for the weapons 0.3.2 Patch Notes: - Rebalanced Weapons - Fixed Skins menu not being scrollab… | — | |
| In-game event | V0.3.1 - Poison Update Patch #1 Hey everyone! We just released Patch #1 for the poison update It's a small update containing a bit of content, some improvements after all the feedback we have been getting & a new teaser! 0.3.1 Patch Notes: - Added 2 new hammers, - Added 4 new unlockable skins, - ??? > Gear(Coming next Major Update), - Added text to the tutorial clarifying that you lose health over time, - Updated descriptions… | — | |
| Major update | Major Update #2 - The Poison Update Hello Everyone! Major Update #2 has just gone live! We spent a lot of time debating the idea of adding some horizontal progression as well and we decided to just do it! The new level included in this update is called: Level 2B - The Toxic Mire , it can be played once you complete level 1. It contains 4 new enemies and a new boss. This level is a valid route to level 3 just like level 2A - The F… | — | |
| In-game event | Armory Revamp - Minor Update Hey everyone, Thanks a lot for playing the new update! We've received a lot of feedback for the Armory and noticed it just wasn't working well enough in it's current state. That's why we decided to revamp it. This includes a complete rebalance of all the stat upgrades for the weapons(upgrades are waaay stronger now). and a new currency dropped from mimics that you can upgrade your weapons with.… | — | |
| Game update | Armory Update - Patch #01 Hey everyone! Quick patch to fix some bugs and add a nice upgrade to make weapon upgrades feel a bit more useful by giving you the weapon you want more often! - Added a reroll upgrade allowing you to reroll your weapon choices - Made Lightning & Bomb chance values more representative of actual improvement of the stat - Fixed a visual bug in the armory displaying stats wrong - Fixed a bug where… | — | |
| Major update | Major Update #1 - The Armory - Live now! Hello Everyone! After a lot of hard work we are finally done with the big update! New Features The Cursed Grove Level 3 - The Cursed Grove. With 4 new enemies and a new boss. The Armory A place to view and upgrade your weapons. We have also added new weapons, some are only dropped from monsters when you're lucky! New Upgrades We have added new upgrades including our new favourite upgrade in the… | — | |
| Community | Major Demo Update – Coming Next Week Hey everyone, Quick update from us. We’re still hard at work on the Major Demo Update and are aiming to release it next week. Alongside the previously announced third level and Armory system, we want to show a bit more of what’s coming. Lightning Hammer The Lightning Hammer already feels extremely satisfying to play. Visuals are still work in progress and will receive proper pixel-art treatment… | — | |
| Community | Development Update – Major Demo Update #1 Plans Hello Everyone! Once again a huge thanks to everyone who picked up the demo! We've been hard at work implementing feedback and making new content ! We wanted to give a more in-depth look at what we’re currently planning for the next major demo update . Nothing here is live yet — this is an early look at what we’re working toward. First of all a new level: Level 3 - The Cursed Grove The next are… | — | |
| In-game event | Patch #02 Added a proper Tutorial to fix early-game confusion + improved starting flow. Also includes Resolution Support and critical bug fixes. Patch notes: · Added a Tutorial when you first start the game to help people understand the mechanics of the game better · There is now support for multiple resolutions in the settings menu · Made the bat enemy in the second level a shade lighter to improve visi… | — | |
| Game update | Patch & Hotfix #01 Thanks a ton to everyone who played the game so far! Here's the first patch for Whack-A-Monster including an earlier hotfix we weren't able to deploy to Steam yet! We included some of the important feedback we received early on! Changelog: Hotfix #01 - Fixed bug in the final screen where pressing main menu would break the game - Slightly increased enemy visibility after player feedback Patch #0… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.