Hello Everyone!
Major update #3 has just gone live!
First of all for everyone who has played before, we really recommend resetting your save file for the best experience with this update!
We really wanted to have players be able to adjust their playstyles a bit somehow, so we decided to add a Gear System.
The Gear System will allow you to select from multiple gear pieces after defeating a boss. These give you powerful playstyle specific bonusses. You can equip up to 4 of these in total.
We added a beach level. We had to do some interesting stuff for it this time, adding water tiles with a water effect when monsters are on these tiles. Our art pack also didn't include tiles for a beach so we had to art these up ourselves, including the animated water shoreline.
This level also includes a new boss with a new mechanic! It's our favourite so far!
Ghost Hammers are a new type of mechanic which you can get both from upgrades, weapons and gear. You have a chance to hit random enemies with a ghost hammer when attacking. These hammer also copy your on hit effects, so a ghost hammer with a column hammer equiped will also attack in a column for example!
We also took a look at some other things for this update. Improving stuff visually and fixing bugs all over the place. Tldr summary - Level 3B - Deadwater Beach | 4 new enemies and a new boss
- Gear System | A Gear system to customise your playthrough
- Ghost Hammer Mechanic | Ghost Hammers that have a chance to hit a random target on hit
- More Bug fixes and improvements