Worldwide Rush
Playing now
101−24 vs. yesterday
11%of peak
All-time peak
932Aug 2025
Playing now
101−24 vs. yesterday
All-time peak
932Aug 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | The Multiplayer Update OUT NOW! Hi everyone! The third major update for Worldwide Rush is out now! Logistics just got competitive, and now there's a way to play Worldwide Rush with your friends any way you want. We are really excited to share the new and improved version of the game. Working on multiplayer and its systems definitely felt like a nice change of pace. Testing especially. Also, please enable in-game analytics to… | 22847619 | |
| Game update | 1.3.18 is live in the preview branch! Bugfixes: - Fixed some crashes Additions: - Added trust bonus from infrastructure in Company Trust tooltip - Added managers bank balances to the Wealth tooltip | — | |
| Game update | 1.3.16 is live in the preview branch! Bugfixes: - Fixed players ping Changes: - Improved multiplayer commands sharing system Additions: - Added host option to change other players company | — | |
| Game update | 1.3.15 is live in the preview branch! Bugfixes: - Fixed not being able to input password - Fixed double mouse press being registered in some cases - Fixed being able to buy planes with range that is too small for the route - Fixed chat text cropping - Fixed desync on changing route - Fixed multiplayer random start - Fixed build road/rail button not updating in some cases Changes: - Made AI to not buy roads or rails if the existing… | 22820286 | |
| Game update | 1.3.14 is live in the preview branch! Bugfixes: - Fixed limited city growth being enabled on old saves - Fixed hubs list not sorting - Fixed infinite money bug when upgrading some vehicles Additions: - Added Volt train graphics - Added Modernity via Debt achievement graphics - Added efficiency filter in routes list - Added country filter in routes list - Added AI sell shares strategy - Added dying AI companies strategies | 22759659 | |
| Game update | 1.3.13 is live in the preview branch! Bugfixes: - Fixed vehicles road offset on different scales - Fixed AI new bus and train routes adding too many destinations - Fixed some determinism issues - Fixed hubs list sorting - Fixed sandbox company change not disabling/enabling cheats correctly Additions: - Added support for ; in modding names | 22750823 | |
| Game update | 1.3.12 is live in the preview branch! Bugfixes: - Fixed first time settings defaulting to LOW - Fixed wealth balance not converting to the selected currency - Fixed road and rail ownership issues after a buyout - Fixed AI illogical vehicle choices - Fixed a case when vehicles are disappearing after an upgrade - Fixed some crashes Changes: - Reduced destination max level from 4 to 3 - Increased loan interest from 10% to 15% - Forced… | 22744378 | |
| Community | Worldwide Rush | Blogpost 19 Hi everyone! We are wrapping up with the multiplayer update. Computers are now running every day trying to find new determinism issues to fix. Every time I think that everything is fixed, there is always one side case with a specific configuration. The longest save file that I tested without issues was to 2033. It is a strange feeling when everything starts to work right, like, did I really mak… | — | |
| Community | Worldwide Rush | Blogpost 18 Hi everyone! Some time has passed since the modding update. We hope that you enjoy it in its current state. I wanted to share what we are working on and that is - Multiplayer. Because the modding update took so long and the cargo update might take even longer, we decided it makes sense to release something faster while chipping away at the cargo update. Multiplayer was always on our minds, many… | — | |
| Major update | Worldwide Rush - Modding Update Hi everyone! The second major update for Worldwide Rush is out now! It took us way too long for this update, but we wanted it to be as accessible as possible. The amount of already available mods proves it was worth it. Now everyone should be able to enjoy and create mods. Here are the main features: · In-game modding with UI · In-game support for Steam Workshop · Improved passengers pathfindin… | — | |
| Game update | 1.2.5 is live in the preview branch! Bugfixes: - Fixed a crash when having an incomplete modded company logo - Fixed a crash when opening the statistics UI with a limited number of cities Additions: - Added a loading system that fixes mod save files to allow loading them without mods - Added city modding - Added prebuilt roads modding - Added prebuilt rails modding - Added sea paths modding | 21543360 | |
| Game update | 1.2.2 is live in the preview branch! Bugfixes: - Fixed some crashes - Fixed a crash when browsing steam workshop in game - Fixed new game with a region crash - Fixed cities being marked with a green level on a new game start - Fixed the build road/rails button animation bug when creating a new route - Fixed mods multiple subscribe loading disappearing - Fixed AI sea routes having long stops for multi-stop routes Additions: - Added… | 21370270 | |
| Game update | 1.2.1 is live in the preview branch! Bugfixes: - Fixed new mod items not forcing limits - Fixed workshop subscribed mods not being enabled by default - Fixed mods UI workshop all mods not being loaded Changes: - Improved path finding by adding a second helping layer Additions: - Added play region modding | 21275078 | |
| Game update | 1.2.0 is live in the preview branch! Modding is ready to be played with and tested. Modding cities and regions will come in the coming days. I have prepared some instructions. More will come with time. Bugfixes: - Fixed some crashes - Fixed some AI vehicle selection bugs thanks to Infixo - Fixed path calculations being asymmetrical thanks to Infixo - Fixed first share not being correctly owned on the game start - Fixed AI being ab… | 21220126 | |
| Game update | 1.1.15 is live in the preview branch! The modding update is taking longer than expected, so we squeezed in some fun additions. Bugfixes: - Fixed multiple bugs related to AI not expanding thanks to Infixo - Fixed cyclic routes still picking up passengers when they should be picked up going back Additions: - Added play region selection when starting a new game - Added custom vehicle type combination selection when starting a new game | 20903907 | |
| Game update | 1.1.14 is live! Bugfixes: - Fixed a crash when trying to remove a circle road with no end - Fixed main menu not blocking input - Fixed vehicles not loading direct travelers in some cases | — | |
| Community | Worldwide Rush | Blogpost 17 Hi everyone! I hope you all are doing great and enjoying games! We are hard at work making the modding update. The update itself will come in November whenever it is polished enough. There are so many ideas on what to make and how to make it convenient to use. At this rate we could do modding-only updates for the next year. It is so easy to go into the features rabbit hole. But not all of them… | — | |
| Community | New bundle with two transport strategies - Worldwide Rush and Fly Corp! We are pleased to announce the release of a new bundle that includes Worldwide Rush and Fly Corp! Both games are transport strategy games that use a world map. We believe that every fan of the genre should consider purchasing both games! Worldwide Rush In this game, you will be managing all types of transport: airplanes, ships, trains, and buses. You will have to create routes and build roads.… | — | |
| Game update | 1.1.12 is live! Bugfixes: - Some crash fixes - Fixed passengers not exiting vehicles - Fixed cases where the hub manager sells the last vehicle in maintain mode - Fixed cases when passengers are not boarding when a valid path exists - Fixed hub UI not maintaining its pin when changing hub manager - Fixed hub not being upgraded correctly when mass duplicating Changes: - Improved road and rail path calculation a… | 20373347 | |
| Major update | Worldwide Rush - First Major Update Hi everyone! The first major update for Worldwide Rush is out now! As always, thank you all for the feedback and suggestions. We will keep updating this version for a little while, as there are still some small issues here and there. Here are the main features: · Major performance improvements · Shares system that allows to collect dividends, control, merge and liquidate other companies · Mass… | 20207064 | |
| Game update | 1.1.11 is live in the preview branch! Bugfixes: - Some random crash fixes - Fixed vehicles counters offset - Fixed cities not recalculating connections correctly after a game load - Fixed Pacific routes Changes: - Improved road build and find algorithm - Reduced the chance AI will use small boats for long routes | 20207064 | |
| Game update | 1.1.10 is live in the preview branch! Bugfixes: - Fixed AI building ship routes between cities that have no port - Fixed after route change invalid passengers are not being removed - Fixed vehicles showing multiple same routes Changes: - Updated how hub managers evaluate vehicles to sell | — | |
| Game update | 1.1.9 is live in the preview branch! Bugfixes: - Fixed direct passengers not boarding in some cases - Fixed hub manager build rails tooltip - Fixed some random rare crashes | 20176429 | |
| Game update | 1.1.8 is live in the preview branch! Bugfixes: - Fixed bankrupted companies gaining money from shares - Fixed vehicle selection with only one vehicle type - Fixed the filters window position on the wrong side for lists Changes: - Made buy a vehicle button show routes for the selected vehicle types | 20161271 | |
| Game update | 1.1.7 is live in the preview branch! Bugfixes: - Fixed enter closing text suggestions and the window itself - Fixed more indirect path issues - Fixed city more connections task calculations - Fixed all cities should prosper not being marked as completed Additions: - Added mass edit tools to the vehicles lists - Added scroll for tooltips with heavy price content Changes: - Made the hub manager vehicle's select window open on the ri… | 20156033 | |
| Community | Worldwide Rush | Blogpost 16 Hi everyone! The new update is live in the preview branch. Hopefully you all are seeing improved performance and gameplay. We still want to add a few things and resolve remaining issues, but it appears that the game is stable. The original plan was to have a preview branch on Monday and a full release on Thursday, but everything got delayed. At first the PC that I work on and produce builds on… | — | |
| Game update | 1.1.6 is live in the preview branch! Bugfixes: - Fixed indirect path problems from provided savefiles - Fixed owned compmanies not expanding as expected - Fixed cases where passengers board vehicles going in the wrong direction Additions: - Added hub manager extra controls for maintain only mode - Added last played companies history to spawn as AI in the world - Added ability to buyout any hub for free from companies that you own… | 20142870 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.