Worldwide Rush · build 22847619 · published
Hi everyone!
The third major update for Worldwide Rush is out now!
Logistics just got competitive, and now there's a way to play Worldwide Rush with your friends any way you want.
We are really excited to share the new and improved version of the game. Working on multiplayer and its systems definitely felt like a nice change of pace. Testing especially. Also, please enable in-game analytics to make sure that multiplayer saves are shared in a fast manner. Steam has a bandwidth limit, which makes downloading save files take forever when connecting to a host. Local connection does not have this issue. We also did not forget the single-player experience. Enjoy improved balance, AI and new achievements that provide interesting vehicles.
Multiplayer support in all game modes, co-op and pvp
Improved AI
Improved late game balance
11 new vehicles with achievements
We hope you will enjoy the update!
Here is the full changelog:
Bugfixes:
Fixed first-time settings defaulting to LOW
Fixed wealth balance not converting to the selected currency
Fixed road and rail ownership issues after a buyout
Fixed AI illogical vehicle choices
Fixed a case when vehicles are disappearing after an upgrade
Fixed some crashes
Fixed AI new bus and train routes adding too many destinations
Fixed hubs list sorting
Changes:
Reduced destination max level from 4 to 3
Increased loan interest from 10% to 15%
Forced all cities to be on land for road and rail calculations
Made vehicle value and sell price be influenced by vehicle company loyalty
Made roads and rails use vehicle scale slider
Made lists resort over time
Improved AI hub buying logic
Improved AI decision making speed in the late game
Improved AI hub managers management
Capped max subsidies to 50%
Made AI to not buy roads or rails if the existing ones are good enough
Additions:
Added replay system and UI
Added load game replay button to start the game replay
Added restart replay button in the Main Menu when replay is playing
Added destination demand price cap decrease per city level increase system
Added city level limit option
Added random important cities and level up option
Added enabled mods category in mods UI
Added mod load priority config in mod header
Added increased loan limit notification
Added vehicle AI usage option in modding
Added mods sync system
Added support for ; in modding names
Added efficiency filter in routes list
Added country filter in routes list
Added AI sell shares strategy
Added dying AI companies strategies
Added mod error/crash reporting popup
Added global New Game UI scroll
Added T1 "The Balloon" plane
Added T3 "Kirin Jet" plane
Added T6 "Sonic" supersonic plane
Added T6 "Kestrel-144" supersonic plane
Added T6 "Boom" supersonic plane
Added T1 "Tuk Tuk" road vehicle
Added T2 "Nomad" road vehicle
Added T3 "Dyip" road vehicle
Added T5 "Volt-220" train
Added T6 "Velox" train
Added T6 "Mizu" train
Added "Finally Flying" achievement
Added "Transatlantic Sprint" achievement
Added "The Photocopy Phase" achievement
Added "The Hype Flight" achievement
Added "Up, Up, and Away" achievement
Added "Tuk-tuk or Treat" achievement
Added "Yasgur’s Farm or Bust" achievement
Added "The Passenger Tetris" achievement
Added "Modernity via Debt" achievement
Added "The Corridor King" achievement
Added "Long-Nosed Legend" achievement