Factory Town 2: Paradise
Playing now
30+1 vs. yesterday
11%of peak
All-time peak
270Jul 2026
Playing now
30+1 vs. yesterday
All-time peak
270Jul 2026
| Published | Title | Build |
|---|---|---|
| Beta Patch Notes 128 Hope everyone is enjoying the game! Here is the first post-launch patch notes. These changes are right now only on the beta branch. Note: It is EXTREMELY helpful for me to have as many people as possible on the beta branch, to help catch errors before they make it to the main branch! If you would like to help find bugs, and also get bleeding-edge access to fixes & features, here are the instruc… | — | |
| Patch Notes 127 Added pop-up to explain view mode toggle, which appears right after the quest to build a Market · Can select Italian language option, even though it is in progress · Fixed bug: Wood Stove, Coal Furnace, and fuel recipes within production buildings were not producing anything when Manual Labor modifier was turned on · Auto-Transfer upgrade is enabled on Pasture Barn · Fixed bug: Farm and Foreste… | 24203915 | |
| Patch Notes 126 Gameplay · Added “Neverending Quest” which appears after you shoot down the meteor - it allows you to continually power up mini volcanoes in exchange for more Meteor Blasts · Shooting down a Meteor now earns you Stardust. Each time you shoot down a meteor you get more stardust. However, requirements for powering up mini volcanoes also increase. · Added Stardust Boost upgrade for buildings: adds… | 24188878 | |
| Patch Notes 125 Fixed bug: workers trying to drop off an item at a full building will instead consider working inside a building. This also solves a softlock state with Manual Labor modifier, where a building was full, not producing anything, and all workers were stuck trying to drop off items · Added icons for Grow Grass, Cut Grass, and Paint Terrain · Trains now account Blockers and Filter blocks on rail tra… | 24151579 | |
| Patch Notes 124 Gameplay · Create Custom Game now has ability to add Game Modifiers when creating game · Added game modifier: Difficult Recipes. Increases complexity and cost of many recipes · Added game modifier: Manual Labor. All production buildings require workers. Worker production bonus increased. Water Pump (which can now only run via rotational power) produces water twice as fast · Added game modifier:… | 24133933 | |
| Patch Notes 123 Gameplay · Added more tomes to mini volcano random quests · Agent Trigger and Inventory Sensor can now be rotated · Added icon that appears over the avatar’s head when you’re in free look mode. Clicking this icon will return to avatar mode. · New Interface option: “Find Avatar Icon”, which lets you turn off the icon that appears over the avatar when in Free Look mode · Steel Rails have a differ… | 24110149 | |
| Patch Notes 122 Added Flight ability. Toggle with the F key. Unlocked by the “Flight” research, which requires one super power token. · If the player has never used flight, and is in a campaign map, and it’s unlocked, a prompt to try the flight key will be shown. | 24042014 | |
| Patch Notes 121 Features · Create Custom Game menu now allows you to choose a list of available biomes used in map generation Balance / Gameplay · Underground view is always enabled in Custom Games · Farms and Foresters can now be upgraded to allow auto-transfer · Fishery can now be upgrade to allow auto-transfer, or increase max workers · Added some randomness to cultivation logic, so that workers at farms /… | 24007767 | |
| Patch Notes 120 Crop Planting Rework · Regular farming actions are now unlocked with quests: achieve mastery in the crop by harvesting it, and you’ll unlock the ability to plant it · Created new quest tab & category “Cultivation”, which holds all the new cultivation quests · If cultivation quests’ requirements are met on legacy maps, those quests are marked as automatically completed & claimed so you don’t nee… | 23972189 | |
| Patch Notes 119 Fixed bug: clicking the “Move” button from a building’s selection panel while already moving the building would cause it to reposition to world origin (inside the volcano) · Removed check for ‘cancel’ button during text entry, as that could sometimes be triggered by normal typing · Fixed bug: build previews were not appearing when moving logistic blocks · The avatar interact key (default: E) th… | 23919081 | |
| Patch Notes 118 Fixed bug: was not possible to place a building that required shorelines (Harbor, Fishing Hut) · Fixed bug: Fishing Hut workers were not applying the harvesting speed bonus from Fishing Rods · Added more stats and achievements | 23900722 | |
| Patch Notes 117 Fixed bug: the "U" (upgrade) hotkey could be used to bypass requirements on House upgrades · Added some stats and achievements (not available in the demo version) | — | |
| Patch Notes 116 Adjusted size and colliders for several buildings to more closely align. This was done to prevent issues like being able to place pipes and connectors above a building but then not being able to actually select those paths due to collider obstruction. The game will attempt to adjust the collider in the rare case that a block was placed inside the newly obstructed region, but if you run into iss… | 23875048 | |
| Patch Notes 115 Pipes can be built inside many non-solid scaffold blocks, and are no longer blocked by the ‘temporary foundation’ solid green blocks that are automatically placed beneath buildings on slopes. This will make building underground pipe connections to buildings on slopes much easier · Fixed bug: could not early delete connectors or other non-support structures if they were underneath blocks that re… | 23789790 | |
| Patch Notes 114 Disabled all controller inputs - the incomplete controller implementation was leading to many player problems. Note: It will be back, I promise! I plan on doing full Steam Deck support as well. Just have a few other priority issues to focus on for now. | 23750402 | |
| Patch Notes 113 Made collider on catapult smaller · Fixed vertical pipes not correctly showing their direction of flow in all cases · Changed exclamation point icon for initial sign post quest · Made Pause button bigger · Until you level up your town, a large "Show Tutorial Highlights" toggle is shown on the main quests lists to make it more obvious you can hide these arrows | 23746733 | |
| Patch Notes 112 112: · Updated model for Magic Chest · Updated localization 112a: · Fixed bug: some text on the avatar highlight panel would be missing in certain languages 112b: · Fixed bug: player could use arrow keys to enter block select mode while still on the intro island, which also prevented the ability to switch back to avatar control 112c: · Fixed bug: launch screen backgrounds were poorly formatted… | 23727689 | |
| Patch Notes 111 Added Flywheel. Stores 200 rotational energy, and rotates faster based on how much is stored · Fixed bug: could store non-physical items like rotational energy or steam inside Markets and Stockpiles · Fixed bug: could change the filter on a storage building to ‘None’, which would allow overriding of the physical item filter limitation · Fixed bug: workers would retrieve a random nearby item if… | 23717528 | |
| Patch Notes 110 Fixed bug: the flag that calculated if you connect buildings with chutes or belts would not be reset when game state cleared, so a new campaign file would consider that requirement completed · Changed default launch image · Adjusted grass texture · When placing a connector, if the connector is potentially linked to a building, rotating the cursor will toggle its access direction once. The next… | 23685781 | |
| Patch Notes 109 Added warning message if the player has paused the game during the initial quest to build a house and gain a villager · Volcano uses emissive texture instead of point light · Fixed bug: “Return to Avatar” button was not being localized · Pear, Pearl, and Pearl Earrings removed from Mastery list since they are not implemented at this time · Fixed missing characters in Traditional Chinese, Simpli… | 23652077 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 8 Sep 2026new | Tue | 21:18 | No patch notes · unannounced build | 25195731 | beta | 2 | — |
| 7 Sep 2026 | Mon | 21:08 | No patch notes · unannounced build | 25174878 | beta | 2 | — |
| 7 Sep 2026 | Mon | 19:19 | No patch notes · unannounced build | 25173523 | beta | 2 | — |
| 7 Sep 2026 | Mon | 16:33 | No patch notes · unannounced build | 25170998 | beta | 2 | — |
| 4 Sep 2026 | Fri | 20:01 | No patch notes · unannounced build | 25131377 | beta | 2 | — |
| 3 Sep 2026 | Thu | 21:01 | No patch notes · unannounced build | 25110504 | beta | 2 | — |
| 28 Aug 2026 | Fri | 19:50 | No patch notes · unannounced build | 24999554 | public | 2 | — |
| 28 Aug 2026 | Fri | 19:31 | No patch notes · unannounced build | 24999554 | beta | 2 | — |