Patch Notes 121

Factory Town 2: Paradise · build 24007767 · published

On SteamNotes only · this build shipped before we watched the app

Features

  • Create Custom Game menu now allows you to choose a list of available biomes used in map generation

Balance / Gameplay

  • Underground view is always enabled in Custom Games

  • Farms and Foresters can now be upgraded to allow auto-transfer

  • Fishery can now be upgrade to allow auto-transfer, or increase max workers

  • Added some randomness to cultivation logic, so that workers at farms / foresters will randomly cultivate even when there are lots of fully grown resources to harvest from. But if the collection building has less than 10 units of an item, it will still be heavily prioritized

Bug Fixes

  • Fixed bug: Farm and Forester workers were not restricting their harvest selections to just linked resources

  • Fixed bug: Farm and Forester workers were not getting the same harvesting speed bonus that Harvester Hut workers do

  • Fixed bug: workers at non-recipe buildings would show ‘Crafting’ when there was no other task to do. Now, they are correctly marked as Idle

  • Fixed bug: Fishing Hut workers would continue to fish, even when fishing hut was totally full

  • Fixed bug: pressing the ‘randomize’ button on the Create Game Random Seed property would not update all of the displayed seed labels

  • Fixed bug: manually modifying the random seed in the create game panel would not apply its value

  • Fixed bug: tooltips were wrong in the Item Stats panel for the different stats & needs that an item provides

  • Fixed bug: non-localizable terms “ResearchTypeTire” and “AnimalProducts”

Patch Notes 121 · Factory Town 2: Paradise build 24007767 · SteamPeaks