Patch Notes 124

Factory Town 2: Paradise · build 24133933 · published

On SteamNotes only · this build shipped before we watched the app

Gameplay

  • Create Custom Game now has ability to add Game Modifiers when creating game

  • Added game modifier: Difficult Recipes. Increases complexity and cost of many recipes

  • Added game modifier: Manual Labor. All production buildings require workers. Worker production bonus increased. Water Pump (which can now only run via rotational power) produces water twice as fast

  • Added game modifier: Marathon. Increases coin cost and XP thresholds in many places

  • Added game modifier: High Standards. Raises happiness thresholds required for increasing population

  • Added game modifier: Head Start. Maps start with some basic research completed

  • Added game modifier: Floating Cities. Removes requirement for foundation blocks on buildings

  • Added Game Status overlay when in main game menu, showing game type and active modifiers

  • Removed worker distribution flags from Steam Turbine, Steam Boiler, Mana Transmitter, Fountain, Coal Furnace, Wood Stove, Solar Panel, Electric Motor, and Bonfire

  • Added worker distribution flags for Farm and Forester

UI

  • Item transfer panel now supports multiple rows of items, for example, when workshop is assigned many complex recipes

  • Added names for biomes

Bug Fixes

  • Fixed bug: “The End??” achievement not triggering

  • Fixed bug: rotational power boost would still apply its effect for the remainder of the game session even if rotational power had been depleted

  • Fixed bug: when loading map, avatar would sometimes respawn near volcano instead of keeping its last saved position

  • Fixed bug: transaction alerts were not correctly fading in / out