Patch Notes 110

Factory Town 2: Paradise · build 23685781 · published

On SteamNotes only · this build shipped before we watched the app
  • Fixed bug: the flag that calculated if you connect buildings with chutes or belts would not be reset when game state cleared, so a new campaign file would consider that requirement completed

  • Changed default launch image

  • Adjusted grass texture

  • When placing a connector, if the connector is potentially linked to a building, rotating the cursor will toggle its access direction once. The next time the cursor is rotated, the placement direction is modified as normal.

  • Added requirement to have population (invite) level 5 before you can summon an island

  • Tooltips for research that unlocks a specific building or vehicle will include a description of the unlocked object (if available)

  • Logic connections are no longer automatically assigned if you select one logic structure and then select another logic structure. Instead you must use the ‘Add’ option under ‘Outbound Connections’

  • Logic Connections (inbound and outbound) are now shown on the primary ‘configuration’ tab for the computational blocks

  • Fixed bug: unable to delete an outbound logic link with a blank target

  • Changed some labels in Logic Link configuration

  • When you add a new logic link or task, the newly created item flashes briefly and the UI will scroll to it

  • On first launch, the volcano on the welcome panel will be ‘asleep’. If you have woken up the volcano in any save file, the volcano is now awake

Patch Notes 110 · Factory Town 2: Paradise build 23685781 · SteamPeaks