The First Spine - Arena
Last seen
0Sampled 16 minutes ago · not a live figure
—of peak
All-time peak
114 Sep 2026
Last seen
0Sampled 16 minutes ago · not a live figure
All-time peak
114 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Announcing the third major update: Sigil This new update marks a fresh step toward making your journey feel truly your own. With a focus on customization, this release brings new tools to customize your cards, your profile, and even the way you manage your decks. Get ready for this update on August 5! Sigil shards This update introduces Sigil Shards, a new currency designed to let you personalize and shape your journey through Arena.… | — | |
| Game update | Update notes for 3.3.0 As we are focusing on our next major update (annoucement next week), we are still adding illustrations and battle animations Patch notes · New illustration: Holy Gear · New illustration: Marionette · New battle animation archetype: chimera · New battle animation archetype: fate | — | |
| Game update | Update notes for 3.2.0 This patch adds content such as illustrations and battle animations and rework the Road to Power Patch notes · Road to Power now has loot after the max level · New illustration: Choir of Shadows · New illustration: Glass Creature · New battle animation archetype: disjunction · New battle animation archetype: sylvan | — | |
| Game update | Update notes for 3.1.0 This patch fixes several issues with the Power update. Patch notes · The number of points of the selected Road to Power are now displayed · Fix the description length of the ticket in Steam's store · Handle correctly the capacity Treason in texts cards · The cards in the Road to Power are no longer stuck to level 1 · Furnace card can now be used in matches · The Kiss capacity could not add the… | — | |
| Major update | The Power update is out This update expands The First Spine: Arena on every front, from new social features to fresh battlegrounds, cards, and visual identity. Battlemates arrive to bring friends closer, The Road to Power introduces an unperishable season pass, and two new locations open their gates in the Arena. The UI gets a cleaner look, new cards and illustrations deepen the arsenal, and fresh archetype animations… | 23946063 | |
| Game update | Update notes for 2.1.0 This patch adds content such as illustrations and battle animations. Patch notes · Holo cards have now glitters · New illustration: Living Chalice · New illustration: Choir of Shadows · New illustration: Gargoyle · New battle animation archetype: worship · New battle animation archetype: building | — | |
| Community | Announcing the second major update: Power As we are integrating your feedback, we are working on a new major update, Power, focused on the PvP experience: Road to Power, Colosseum, and private matches. Note the date: July 1! The Road to Power The Road to Power is bringing a fresh cycle of rewards to The First Spine Arena. This system works like a season pass, but without the pressure. There’s no FOMO here: every pass remains available… | — | |
| Major update | The Thirsty update is out Thirsty arrives as the first major content update for The First Spine Arena. This release deepens strategy, introduces a new way to animate cards arrivals on the battlefield, and brings new quests that push the world’s lore forward. At the heart of the update are Breakout Effects. Those effects can not be activated on the battlefield but can be triggered to give you temporary advantages. Cards… | 23493087 | |
| Game update | Update notes for hotfix of May 26th We just have deployed a hotfix for Arena, focused on fixing issues on the battles. Patch notes · Fix: the effect of Ether is not carried anymore after the turn of a player · Fix: the side capacities and the stats rotation have been fixed · Fix: kiss did not add the Requiem capacity | — | |
| Game update | Update notes for 1.8.0 Today's patch is out - focused on cards illustrations and fixing the confrontations. Patch notes · On some setups, strengths calculations were inverted during confrontations · New illustration: Compass · New illustration: Crow | — | |
| Community | To all of you: thank you <3 Arena is growing every day thanks to all of you who stepped in during the Early Access phase. Your matches, your feedback, your bug reports, your ideas shaped the game in real time. With the next content update, we’re bringing your contribution front and center: the front page of the game will now proudly display the names of the players who helped build this major Early Access update. And with… | — | |
| Community | Announcing the first content update of our Early Access: Thirsty Arena has barely caught its breath since the Early Access launch, yet we are ready to show you our first content update. Thirsty will deepen progression, open a new fresh battleground, and push the story forward. The date of this first content update is set: June 3rd ! Breakout Effects The first major addition in Thirsty introduces Breakout Effects , a new layer of progression that extends your… | — | |
| Game update | Update notes for 1.7.0 Hello everyone! We are pleased to announce we have shipped a new patch! Patch notes · Limit the broken urns summons in the Forgotten Cemetery · Sea Serpent, Barnacle Armor, Petrified Starfish, Merfolk · Fix: holo shader for Thunder has been fixed | — | |
| Community | How we will support the game during the Early Access Now that The First Spine Arena has been launched and the first wave of community feedback has been implemented, we wanted to share how we’ll be supporting the game throughout the Early Access period. Each month, we’ll release a new content update, and between those major drops we’ll continue shipping improvements and adjustments based on your feedback. So far, we’ve delivered: · Community‑drive… | — | |
| Game update | Update notes for 1.6.0 Hello everyone! The new patch is here with new illustrations and a new feedback from the community. Patch notes · You cannot have a deck with more than 40 cards anymore / @Nyomilith · New illustration: Lost Soul · New illustration: Chains · Fix: missing Fox material for a precise setup | — | |
| Game update | Update notes for 1.5.0 Hey everyone, This patch brings a collection of fixes reported by the community. Thank you all for taking the time to flag these issues, your feedbacks are truly appreciated! Patch notes · Selecting cards after The Spire effect is handled by the client · Fix: the lava squares are now properly displayed and placed · Fix: the lava squares were affecting destroyed cards · Fix: decks colors were ch… | — | |
| Game update | Update notes for 1.4.0 And here is the patch of the day! We tried to address the battle scene loading issue and improved the bots for the tutoriel. Patch notes · The bots for the tutoriel have been improved · Fix: in some cases, the battle scene could not load properly · Fix: we limited the errors sent by the telemetry · Fix: added missing translations | — | |
| Game update | Update notes for 1.3.0 Hello everyone, We just pushed a new patch. The weaker deck now starts first, card info boxes show in hand, and fixes include missing shop assets and proper cancellation of matchmaking routines. Patch notes · The first player to play is now the one with the least powerful deck · The info box is now displayed even for the cards in the hand / @Nyomilith · Fix: added missing translations and image… | — | |
| Game update | Update notes for 1.2.0 Hello everyone, We just shipped a new patch. Dynamic hurt‑music is now live, early runs get more card variety, and rare save issues are fixed. The engine has also been updated for better stability. Patch notes · The music loop is now changing when a player is being hurt / @Fortunolog · Additionnal cards have been added by default to give more variety during the player start / @CK EnergyBear · F… | — | |
| Game update | Update notes for 1.1.0 Hello everyone, We’ve just pushed our first Early Access patch! This update focuses on smoothing the New Player Experience: instant matchmaking has been added to the tutorial, and guest access is now front‑and‑center so anyone can jump into the Arena without creating an account. More improvements are already on the way. Patch notes · Instant matchmaking for the tutoriel (New Player Experience)… | — | |
| Community | The First Spine Arena is now available in Early Access We are so happy, The First Spine Arena is officially live in Early Access , marking the beginning of its competitive journey! Our free‑to‑play tactical board‑and‑card game now opens its doors to all players eager to duel, forge powerful cards, and explore its evolving world. Early Access launches with 80+ blueprints, six unique locations, full deck‑building and card‑generation systems, matchmak… | — | |
| Community | The First Spine Arena launches in Early Access on May 6th The First Spine Arena is preparing to enter Early Access on May 6th, opening its competitive battleground to players eager for a fresh blend of tactical board control and dynamic card combat. Two wizards face each other on a shifting 7×7 grid, summoning creatures, casting spells, and maneuvering artifacts in a duel where every tile matters. With level‑based card generation and a matchmaking sys… | — | |
| Community | New screenshots before our Early Access on May 6th Hey everyone, We are sharing with you some screenshots of our latest build before our final early access trailer. | — | |
| Esports | Steam Next Fest, day 7 - long play! We are having a long playthrough of the early access! | — | |
| Esports | Steam Next Fest, day 6 - Advanced gameplay of the demo Join us to discover the advanced game mode of the demo for the Steam Next Fest! Watch the replay: | — | |
| Esports | Steam Next Fest, day 6 - Second part of the game We are playing the second part of the early access that will be released on May! Watch the replay: | — | |
| Esports | Steam Next Fest, day 5 - Game dev Behind the scenes, discover how we are balancing and implementing the cards in Arena. Live dev stream is ongoing! Watch the replay: | — | |
| Esports | Steam Next Fest, day 5 - Advanced gameplay of the demo Join us to discover the advanced game mode of the demo for the Steam Next Fest! Watch the replay: | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.