The Thirsty update is out

major update

The First Spine - Arena · build 23493087 · published

On SteamNotes only · this build shipped before we watched the app

Thirsty arrives as the first major content update for The First Spine Arena. This release deepens strategy, introduces a new way to animate cards arrivals on the battlefield, and brings new quests that push the world’s lore forward.

At the heart of the update are Breakout Effects. Those effects can not be activated on the battlefield but can be triggered to give you temporary advantages.

Cards now carry archetypes, and battles react to them with reshaped animations (Sepulcral, Ethereal, Sanctum, Marine, Ghost, Half‑Dead, Abyssal, Sacred, Healing, Damaging, Empowerment, Disturbing) each one giving fights a stronger sense of personality.

To help players shape their builds, cards can now be added to Favorites, making it easier to track the tools that define your strategy. The Fated Knowledges have been reorganized by type, making progression clearer and more intuitive, while card previews now rotate to better showcase their artwork.

Patch notes

  • Breakout Effects

  • Cards can be added in favorite

  • Cards have now archetypes, and battle animations are based on it

  • New quests: Pentablade, He is History Now

  • New battle animations: Sepulcral, Ethereal, Sanctum, Marine, Ghost, Healf Dead, Abyssal, Sacred, Healing, Damaging, Empowerment, Disturbing

  • New illustrations: Rotting Idol, Living Bones, Urn

  • Improvement: the Fated Knowledges are grouped by type

  • Improvement: cards are rotated in the previews during battles

  • Fix: treason is handled by the client

  • Fix: daily quests rewards have been fixed