Flipper Frenzy
Playing now
0+0 vs. yesterday
—of peak
All-time peak
08 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
08 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch 1.1.10 — Compatibility Settings Added a new Compatibility Settings menu accessible from the shader precompile screen during startup, with full keyboard and gamepad support. This was added for players whose systems struggled with the 3D title screen, making it difficult to reach or select the normal graphics settings. You can now apply Safe, Performance, Balanced, Quality, or Ultra presets before entering the game, providing q… | 24302244 | |
| Game update | Patch 1.1.9 🛠️ Anchovy Alley: Visual polish pass with updated modeling, textures, and lighting in the sewer section. · 🦭 Gameplay: Fixed an issue that could cause inconsistent bouncer launches. | 24251551 | |
| Game update | Patch 1.1.8 Fixed an issue where multiplayer races could fail to start after leaving and rejoining a lobby. · Fixed music tracks occasionally repeating unexpectedly. · Added transition screen wipes for smoother level changes. | 24138759 | |
| In-game event | Patch 1.1.7 – Flipper Fog Update Flipper Fog Canal has gotten one of the biggest overhauls in the game. It always felt like one of the weaker maps to me. The layout was pretty flat and never really lived up to what I had in my head, so I decided to go back and rebuild it instead of just moving on. The map now has a lot more elevation, winding ramps, multiple routes with hidden pathways and tunnels that loop back into the main… | 24102669 | |
| Game update | Flipper Frenzy – Patch 1.1.6 New · Added online lobby chat. Improvements · Smoother replay camera movement. · Improved replay camera collision avoidance. · Time Trial scoreboard now supports displaying multiple ghosts simultaneously, laying the groundwork for future ranked ghost racing features. Fixes · Major fixes for online multiplayer scoreboard synchronization. · Fixed several issues with post-race results and player d… | — | |
| Game update | Flipper Frenzy – Patch 1.1.5 New 👻 Added Ghost Replays to Time Trials Save and race against your best runs. Improved replay tracking and validation. Fixes Fixed title screen visibility issue when backing out of menus with a gamepad. Fixed several ghost replay loading issues. Improved menu navigation consistency. Various bug fixes and stability improvements. Thanks for playing Flipper Frenzy! | — | |
| Game update | Patch 1.1.4 Title Screen Optimizations · Tutorial Text Localization · Minor bug fixes | — | |
| Game update | Patch 1.1.3 is now live. Patch 1.1.3 is now live. Added Tutorial v1.0 — the first pass at onboarding new players into the advanced field of seal movement. The tutorial currently covers: • Hopping • Gallumphing • Water routing • Rolling / momentum preservation • Jumping • Basic terrain strategy This is still an early implementation, so some timing, terrain flow, and lesson pacing still need refinement over future update… | — | |
| Community | 1 Year of Flipper Frenzy Early Access 1 year ago I launched Flipper Frenzy into Early Access. Since then, the game has evolved far beyond the original launch version. Over the past year I’ve continued building the game alongside a full-time job, late nights, early mornings, and the general chaos of raising a growing family — slowly expanding the maps, systems, multiplayer, customization, rendering, UI, and overall identity of the g… | — | |
| Game update | Patch 1.1.2 fixed up some trailer block issues · added a Boot button for online lobbies so hosts can kick stuck / broken players | — | |
| In-game event | Patch 1.1.1 Flipper Frenzy 1.1.1 is here with a brand-new frosty loop map, icy loop-de-loops, refreshed cover branding, tougher CPU racers, and shader/PSO cache improvements for smoother gameplay. New · Added a new frosty loop map · Added icy loop sections with full loopy-loop track flow · Updated game cover branding Gameplay · CPU racers are now more aggressive · Improved CPU pressure during races so they… | 23036270 | |
| In-game event | Patch 1.1.0 I’ve been heads down on a major upgrade—migrating the entire project from Unreal Engine 5.4 → Unreal Engine 5.7. This wasn’t a simple upgrade… it meant rewriting a lot of core systems to align with the new API, reworking multiplayer flow, and untangling more edge cases than I’d like to admit. There are still a few unknowns I’m actively working through: · Some graphical inconsistencies (lighting… | 22573594 | |
| Game update | Patch 1.0.53 Added a new Wire Crate · 新しい ワイヤークレート を追加しました · Добавлен новый Wire Crate | 22078144 | |
| In-game event | FlipStackRun – 1.0.52 FlipStackRun is officially playable. Bounce off bumpers, launch off ramps, and tumble through a bright stack of toy-block chaos. It’s loud, colorful, and a little unhinged in the best way. Still early, still rough, but the fun is absolutely there. More twists, polish, and seal mayhem coming soon. FlipStackRun がついにプレイ可能になりました。 カラフルなブロックの世界で、バンパーに弾かれ、ランプで跳び、勢いのまま突っ込め。 まだ荒削りだけど、楽しい混沌はすでに完成。 これからもっ… | 22009206 | |
| Community | 🧱 SealBlock Speedway (Early Development Sneak Peek) SealBlock Speedway is the newest track currently under construction—a chaotic tabletop circuit built from colorful modular blocks, winding water channels, and stacked vertical routes. Race across dry lanes or dive into flowing water paths that trade control for speed, weave through towering block structures, and discover multiple routes designed for risk-reward gameplay. This early build focuse… | — | |
| Game update | Patch 1.0.51 – Anchovey Alley Update 🚀 New Features · New Ramps in Anchovey Alley — We’ve added a set of fresh ramps and jump routes to Anchovey Alley, creating more opportunities for aerial tricks, speed lines, and flow variations. 🛠 Progression & Gameplay Fixes · Multipath Progression Bug Fix — Resolved an issue where certain alternative paths wouldn’t correctly count toward progression. Players should now have consistent prog… | 21821900 | |
| Game update | Flipper Frenzy – Patch 1.0.50 Map HUD fixes · Fixed crash on Flipper Fog · Race finish camera improvements · Gamepad Start now works as Confirm 🦭✅ · マップHUDの修正 · Flipper Fog で発生していたクラッシュを修正 · ゴール後カメラの改善 · ゲームパッドの Start を 決定 として扱うように変更 🦭✅ · Исправления HUD карты · Исправлен краш на Flipper Fog · Улучшена камера после финиша · Кнопка Start на геймпаде теперь работает как Confirm 🦭✅ | 21705853 | |
| Game update | 🦭 Flipper Frenzy – Patch 1.0.49 Mild level cleanups + polish · New Map Select carousel · Improved boost turning in tunnels 🦭💨 · 軽いレベル調整&ポリッシュ · 新しい マップ選択カルーセル 追加 · トンネル内の ブースト旋回 を改善 🦭💨 · Небольшая зачистка уровней и полишинг · Новый карусельный выбор карт · Улучшено управление с бустом в туннелях 🦭💨 | 21689193 | |
| Game update | Flipper Frenzy – Patch 1.0.48 Improved rock models across Seal Paradise for better shape and detail 🪨🦭 · Seal Paradise の岩モデルを改善しました 🪨🦭 · Улучшены модели скал на Seal Paradise 🪨🦭 | 21671267 | |
| Game update | Flipper Frenzy – Patch 1.0.48 🌴 Visual Update (Early Iteration) · Added more hand-animated palm trees to Seal Paradise + Sealando Bay · Still rough in spots — one of many iterations, with this pass focused on better palm movement + tropical vibes 🦭🌴 🌴 ビジュアル更新(試作段階) · Seal Paradise と Sealando Bay に、手付けアニメのヤシの木を追加 · まだ荒い部分もありますが、今回は ヤシの動き改善+南国感アップ にフォーカスしました 🦭🌴 🌴 Визуальное обновление (ранняя итерация) · Добавлены новы… | 21643589 | |
| In-game event | 🦭 Flipper Frenzy – Patch 1.0.47 🌴 New Content · Sealando Map – Playable Early Look · New tropical waterpark–themed map · Central rock formation with multiple spiral slide paths · Branching routes with different risk/reward options · Open lagoon flowing into a wider bay · Built for speed, shortcuts, and chaotic routing 🚧 Playable Early Look · Fully playable, but still in development · Expect rough collisions, unbalanced rout… | 21607683 | |
| Community | Sealando Bay – WIP Update Sealando Bay is still a work in progress, but this update brings improved Unreal shading across the environment for richer lighting, water, and materials. Palm trees are now hand-animated to sway with the wind , adding more life and motion to the resort. More polish and iteration to come as development continues. シーランド・ベイ – WIPアップデート シーランド・ベイは現在も開発途中(WIP)ですが、今回のアップデートではUnrealのシェーディングを改善し、ライティング… | — | |
| Game update | New Track (Early Look): Sealando Bay Here’s an early blockout sneak peek at Sealando Bay , a tropical racing circuit built around a volcanic island paradise. This preview focuses on layout and flow — visuals, props, and polish are still in progress. Race along lagoon beaches, carve through palm-lined paths, and dive into multiplayer water slides that spiral through the volcano 🌋💦 🔥 Sealando Bay is the first track to feature mul… | — | |
| Game update | 🦭 Patch 1.0.46 — Graphics Menu Overhaul What’s New · Graphics now split into 3 sections: Display , Quality , and Post-Process (No more giant one-page wall of settings.) · New Resolution Scale slider Lets you lower or raise internal resolution from 25% to 100% . · Upscaler is now its own option Choose Off, TSR, FSR2, or DLSS without affecting anti-aliasing. · Anti-Aliasing is fully separated and predictable OFF → FXAA → TAA → TSR → DL… | 20921228 | |
| Game update | Patch 1.0.45 – Localization & Optimization Update Added full custom MeshText support to Seal Designer, Lobby, Scoreboard, and Picker interfaces · Implemented dynamic ENG / JAP / RUS translations across major menus · Optimized levels by streaming fish pickup sprite sequences only when needed · General UI cleanup & performance improvements · Seal Designer・ロビー・スコアボード・スタイルピッカーに MeshText の完全対応を追加 · 主要メニューで ENG / JAP / RUS の動的翻訳に対応 · 必要時のみ魚ピックアップのスプ… | 20865514 | |
| Game update | Patch 1.0.44 — Custom 3D Text & Localization Pass This update took me a long time, but it’s something I’ve wanted to do for a while. I finally built a fully custom 3D text system for the game — not just a font swap, but a whole new way of treating text as physical objects with lighting, depth, offsets, squish, stretch, and motion. It is a little graphically heavy, but that was intentional. I want the text in this world to feel alive and handcr… | 20789012 | |
| Game update | 🦭 Flipper Frenzy Patch 1.0.43 • Animation & DOF Tweaks Adjusted animation rates for smoother motion and refined the Depth of Field look for a cleaner, more cinematic feel. • Booster Alignment Minor realignments and trigger fixes for several booster pads to improve flow and contact consistency. • UI Fixes Small visual and input tweaks across menus for better responsiveness. • AI Improvements Major step forward in CPU racer b… | 20535008 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.