Flipper Frenzy 1.1.1 is here with a brand-new frosty loop map, icy loop-de-loops, refreshed cover branding, tougher CPU racers, and shader/PSO cache improvements for smoother gameplay.
Added a new frosty loop map
Added icy loop sections with full loopy-loop track flow
Updated game cover branding
CPU racers are now more aggressive
Improved CPU pressure during races so they push harder and feel less passive
smoother seal physics overall
Added shader fixes using PSO cache improvements
Reduced shader hitching during gameplay
Improved first-run rendering stability on supported builds
Other random bug fixes
This update pushes everything faster, colder, meaner, smoother.
This might be my favorite map yet — it’s a high-speed shift from the rest.
Less forgiving, more momentum. You either flow… or wipe.
It really locks in what the game is supposed to feel like:
clean transitions between water → land → roll → boost,
with that twitchy, barely-in-control edge the whole time.
-much more to come!