THE LIFT
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Developer Deep Dive & Closed Playtest on June 14 Hello Keepers, Thank you to everyone who joined us for the Future Games Show ! We'd love to hear your thoughts on the developer deep dive, so feel free to share your impressions in the comments. If you missed the stream, you can watch the video on YouTube: In the deep dive, we talk about our approach to building a highly interactive world , creating satisfying repair gameplay through sound and… | — | |
| Esports | Watch the new Gameplay Deep Dive at Future Games Show tomorrow! Hello Keepers, We're excited to share that THE LIFT will be part of the Future Games Show Summer Showcase tomorrow! Join us on June 6 for a new gameplay deep dive , where we'll share more about THE LIFT and our approach to developing a highly interactive, immersive world. We'll also reveal the release date for our next playtest . Watch live on June 6 at: • 12 PM PDT • 3 PM EDT • 9 PM CEST Set y… | — | |
| Community | Dev Diary №3: Creating expressive gameplay systems Hello Keepers, This time we’ll tell you about the THE LIFT’s core systems. In the most general sense, we’re making a game about walking around and discovering the world. Sometimes you find stuff you can repair stuff with. This is the beating heart of the game—from furniture to circuits, you make things work again, opening doors to new discoveries. That by itself is fairly limited; you don’t get… | — | |
| Community | The Lift is coming in 2027! Watch the new Gameplay Trailer & Sign Up to Playtest Hello, Keepers! We’ve just premiered a brand-new Gameplay Trailer for The Lift during the Triple-I Initiative showcase. Watch below: We’re happy to announce that The Lift is coming to both PC, PlayStation 5, and Xbox Series X|S in 2027! ‘Wait a second, you said the game’s launching in 2026 during the reveal last year’ – that’s true! Since our massive reveal and the first public playtest in late… | — | |
| Community | The Lift will be at The Triple-i Initiative on April 9th! Hello, Keepers! We’re pleased to announce that The Lift will be at The Triple-i Initiative showcase on April 9th! Tune in for a brand new look at the game 👀 The show is 45 minutes of nothing but trailers, including world premieres, gameplay reveals, launch dates, demo drops, and more. You can watch the stream at 9am PT/6pm CET on 9th April , on YouTube , Twitch , or right here on Steam. We’ll… | — | |
| Community | Dev Diary №2: Crafting an immersive blue-collar narrative Hello! This is the Narrative Designer from Fantastic Signals checking in…shall we talk about immersive storytelling? The LIFT doors are closing, the engine has sneezed a couple of times, and now it’s good to go. It’ll be just fine. From the first floor , where we discussed the results of the Playtest, we’re heading up to the second; exploring the narrative of our game. Hang on one second…I’ll j… | — | |
| Community | Dev Diary №1: Playtest Results & Next Steps Hello! This is Ivan - Studio Director of Fantastic Signals. It’s been a little over two months since our reveal. We’ve been busy analyzing the playtest feedback and locking our development plans. It’s time to share some of them with you. But first of all – a huge thank you to everyone who followed the game and participated in the playtest! The announcement has exceeded our wildest expectations!… | — | |
| Community | 100.000 Wishlists! Playtest Extended We're very proud to report that we've reached 100.000 wishlists on Steam since our global announcement earlier this week! Thank you so much for the overwhelmingly positive response to The Lift. Initially, we wanted to conclude the playtest about a week after the announcement, but due to great demand (that blew our expectations out of the water by the way), we've decided to extend it until Septe… | — | |
| Community | Announcing The Lift | Join the Playtest Now! Hello! We are Fantastic Signals — a new studio started by a small group of game developers who wanted to use their previous experience to find new ways of creating immersive experiences where gameplay mechanics and atmosphere work together. We care about worldbuilding, weird but captivating stories, and gameplay systems that feel alive — and our new game is bringing all of that together. Welcom… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.