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THE LIFT›Events›100.000 Wishlists! Playtest Extended
Community

100.000 Wishlists! Playtest Extended

THE LIFT · published 12 months ago

All eventsPlayers around this dateRead on Steam

We're very proud to report that we've reached 100.000 wishlists on Steam since our global announcement earlier this week! Thank you so much for the overwhelmingly positive response to The Lift. 

Initially, we wanted to conclude the playtest about a week after the announcement, but due to great demand (that blew our expectations out of the water by the way), we've decided to extend it until September 30th.

The playtest is going really well, with the majority of players completing the entire build and giving us positive scores. It will take us a couple of weeks to gather all survey responses and data, analyze them, and come back to you with a dev update outlining our next steps based on what we find. It’s impossible to describe how valuable your feedback is to us, so please fill out the survey if you haven’t yet:

The Lift playtest feedback survey.

Here’s what people are saying about our weird game so far:

SkillUp / This Week In Videogames:

‘The Lift feels like a blend of genres and influences that feels refreshingly unique – I can’t say I’ve ever seen this tactility, this setting, this gameplay style and level design combined and mixed in quite this way. It feels inspired in every sense of the word. The brief, three-hour slice I played already has me excited to see what else is in store for the full release.’

ComicBook:

‘As a retrofuturistic handyman sim, The Lift might become one of my favorite games [...] It’s now my most-anticipated game of 2026.’ 

Gamespot:

‘Job sims today encompass so many different professions, from train operator to farmer to power washer and beyond. Sometimes I enjoy those kinds of games, but I expect The Lift to be my favorite of them going forward, because it takes the job sim genre and makes it spooky and weird.’

IGN:

‘The Lift may still be on the workbench, but I’m happy to say that it’s looking ready and wired up for a great time.’

More from THE LIFT

Other announcements

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Community24 Jul 2026Dev Diary №4: More depth, less frictionHello Keepers, Ivan here - Studio Director of Fantastic Signals. In our first playtest dev diary, we shared the results of the September 2025 test and talked about what they meant for the future of THE LIFT . Since then, we have reworked the Post Office (the floor shown in the demo), updated the inventory system, expanded the progress tracking system, and added new items, quests, secrets, envir…Community19 Jun 2026THE LIFT Playtest Ends June 22Hello Keepers, The current THE LIFT playtest will end on Monday, June 22 at 8 PM CEST , so make sure to finish up your repairs before then! Once again, we're blown away by the amount of feedback we've received. Despite this not being an open playtest, you've shared a huge amount of valuable insights that will help us polish and finalize the game. Your feedback has also raised a few follow-up qu…Community12 Jun 2026THE LIFT Playtest Is LIVE NOW!Hello Keepers, Your cryostasis has ended, and the Institute needs your attention once again. While the playtest was originally scheduled to begin on the 14th, we've decided to open the doors early so you can jump in as soon as the weekend begins. THE LIFT playtest is LIVE NOW! We've already started to send out the invites — everyone who was selected for this playtest should receive access withi…