The Gambit Lost to Time
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Patch Notes: 0.7.0.1(Demo Update #1) Changelog(Bugfixes): · Fixed visual issues when viewing available Blessings · Fixed incorrect currency display during resource trades in Marketplace · Fixed an issue where the cutscene for Chrono Rift is shown in unintended places when the "Replay Previously Available Cutscene" option is turned on That’s all for now. Have a wonderful weekend and happy gaming! | — | |
| Major update | The Chrono Rift Opens! Demo is NOW AVAILABLE! The moment has finally arrived. The gears of fate are turning, and the chrono rifts are shifting. We are thrilled to announce that "The Gambit Lost to Time" Demo is officially live on Steam! A Big Announcement: Partnering with Wave Games! We are excited to announce that we have officially partnered with Wave Games as our publisher! With their amazing support, we’ve been able to focus entirely o… | — | |
| Community | Announcement for Demo Release Date! Big announcement for "The Gambit Lost to Time" - its demo will be launched on 16 July ! Coming with new features that reshape how the game plays including new content. Where possible, we will showcase some of the additions and adjustments we have prepared gradually in our social media (mainly on X/Twitter and Instagram). Please look forward to the next step in our game's evolution! This demo wi… | — | |
| Community | June DevBlog - Playtest Data and Upcoming Plans Welcome everyone to June's edition of TGLT devblog! It's been a while since the last devblog in April, isn't it? We were busy for most of the last 2 months, updating and polishing the Playtest based on your feedback. Did you play it? And if so, did you enjoy it? We sure poured a lot into what we are showing you, so I hope you can see our passion and commitment to bringing this project over the… | — | |
| In-game event | Patch Notes: 0.6.9 (Playtest Update 4) Changelog (Bugfixes) · Fixed an issue with the blessing "Follow my Lead!" · Fixed issues with the skill "Lion of Lavender". Please note that currently, the second effect (where Atk buffs are provided to other units) is not affecting units that have ended their turn. This will be fixed in the future. · Fixed an issue where unit sprites may glitch out, usually seen with Lavande · Fixed an issue w… | — | |
| In-game event | Patch Notes: 0.6.8 (Playtest Update 3) Changelog (Bugfixes) · Fixed an issue where the Flashback Prompt UI appears if another Time Spell was cast in the same turn · Fixed an issue when quitting the game through Alt+F4 or similar when the Flashback Prompt UI is displayed and continuing the game from there · Fixed an issue where units affected by the "New Generation" Blessing are still free to recruit after recruiting 2 of them, provi… | — | |
| In-game event | Patch Notes: 0.6.7 (Playtest Update 2) Changelog (Bugfixes) · Fixed wrong walk SFX for Priestess · Fixed an issue where trying to preview Chronoforming with a specific trigger freezes the game · Fixed an issue where the game can be stuck when opening other UIs during battle animations · Fixed an issue where the Camp briefly appears before the opening cutscene starts · Fixed an issue where it is possible to cast Chronoform after cast… | — | |
| Game update | Patch Notes: 0.6.6 (Playtest Update 1) Changelogs (Bugfix) · Fixed an issue where a Hero's unique skill can be upgraded to the same level · Fixed an issue where pressing \ when previewing Chronoform changes causes it to take effect without actually casting it · Fixed an issue where it's possible to skip Time Spell animation with \ · Fixed visual issues in the UI where you wish to confirm your skill's purchase · Fixed an issue where… | — | |
| Major update | Open Playtest Launched! We are delighted to announce that the open playtest for "The Gambit Lost to Time" has just been launched, in conjunction with our appearance in Steam Medieval Fest ! This playtest is the result of our hard work over close to 2 years. While the road to completion is still far away, we hope you can enjoy what we have so far! Currently, the playtest features 4 missions with the Empire of Fleuretta… | — | |
| In-game event | DevBlog 5 - Polishing and Refining Hello, everyone and welcome to the latest Devblog for "The Gambit Lost to Time"! We have been very busy for the past month or so, as our game inches closer and closer towards a state that is ready for public consumption. Personally, I like what I saw and played of our own game. However, there are still a little bit too many "niggles" (bugs, UI/UX issues, etc) that, when piled up, would hinder a… | — | |
| In-game event | DevBlog 4 - First of 2026! Hello, everyone, and welcome to the latest DevBlog for "The Gambit Lost to Time"'! It's certainly been a while since the last one, hasn't it? We took our December breaks very well, and have started this year with aplomb - finishing many tasks one after another, including some long-term issues that have plagued our work-in-progress game thus far. Whenever we show the game towards others, we tend… | — | |
| In-game event | Devblog 4 - Rescheduling the Playtest Hello everyone and welcome to the 4th devblog for The Gambit Lost to Time! It's been 2 months since the last devblog, but I'll keep this a short one because we have been very busy. Let's answer the most important question based on the last devblog. Where's the Playtest? We promised it, so we should answer this question the soonest. Sadly... not yet. I would like to say it can be ready next mont… | — | |
| Community | Developer Update 3 - Grinding Through Welcome to the 3rd dev blog for "The Gambit Lost to Time". William here, as always. I am the Chairman to WizDream Games, essentially leading up this project. It has been 2 months since the last dev blog. Honestly, there are so many things to talk about, both inside and outside of the game itself. To say the least, what happened outside of the game has facilitated changes within the game. Theref… | — | |
| Steam news | Developer Update 2 - Recalibrating Timelines Hello everyone, William here again. I am the Chairman in WizDream Games, and also the project leader for this game. First of all, I would like to apologize for the lack of updates last month. I was supposed to update you with how the game's skills work, amongst other things. So let's fulfill my overdue task first, albeit briefly. Brief Update on Skills From simple stat increases to creating new… | — | |
| Community | Developer Update #1 - Addressing your Concerns, etc Hello everyone, and welcome to our first developer blog for "The Gambit Lost to Time". First of all, allow me to introduce myself - I am William, the chairman in WizDream Games and my role in this project is being the Game Designer and Lead Programmer. In this dev blog, I would like to address what is perhaps the biggest concern in TGLT at the moment - Inconsistent art styles (to say it kindly)… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.