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The Gambit Lost to TimeNewsPatch Notes: 0.7.1 (Demo Update 2)
In-game event

Patch Notes: 0.7.1 (Demo Update 2)

The Gambit Lost to Time · published 29 Jul 2026, 10:31 UTC

All newsPlayers around this dateRead on Steam

Thank you very much for your interest in our game "The Gambit Lost to Time". As we promised, we have provided another update for this month, containing changes to how the game is played!

Changelog (Bugfixes)

  • Fixed issues related to the tutorial for Chrono Rift

  • Fixed issues related to displaying unit details

Changelog (New Features / Adjustments)

  • All neutral buildings are now instantly capturable

  • All enemy building capture rate will purely follow the unit's capture efficiency (infantry: 100, cavalry: 70)

  • Implemented an upkeep system that replaces the previous supply system

  • Implemented new Time Spell "Temporal Anchor" (replaces Second Wind)

  • Implemented Weapon Triangle for Ranged units (note that some of them remain colorless)

  • Added warnings before heading to battle from the Camp

  • Added warnings before ending the player phase

  • Added warnings before starting a New Game when an ongoing campaign is present

  • Adjusted town building construction costs

  • Adjusted unit recruit costs

  • Adjusted the UI for displaying blessings

  • Adjusted Tutorial Display

  • Adjusted Barracks HP to 150

  • Adjusted the map for Missions 2, 3, 4 and Side Mission 1

  • Allowed the [Dismiss] command to be usable in any allied building, instead of just Barracks

Current Issues

Due to our quick nature in making the changes, please note that some issues arose due to them:

  • The tutorials related to unit recruitment are slightly outdated, and overall can be explained better

  • Some of the new texts are not yet translated in JP and KR localizations

  • The icons for the new Time Spells (Chrono Rift, Temporal Anchor) are placeholders

We will make the necessary changes in the next update as we also monitor your feedback on everything we have done in this update. As usual, if some changes are more urgent, then we will update the game as soon as possible.

Thank you very much for your attention, and we hope you enjoy a renewed experience of The Gambit Lost to Time!

More from The Gambit Lost to Time

Other announcements

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Community7 Aug 2026Notice of Temporary Demo ClosureThank you very much for your support for "The Gambit Lost to Time". In the 3 weeks since the demo was live, we have received plenty of feedback and reviewed them accordingly. While the changes we pushed last week helped to steer the game towards the right direction, the rest will require careful considerations so that we can provide the best solution. Therefore, we decided to temporarily close…Community23 Jul 2026July DevBlog - Demo Early Impressions, Publisher AnnouncementWelcome to our latest devblog! Last Thursday, we released the demo for "The Gambit Lost to Time". Have you tried it yet? It's the latest edition of a journey that has taken us approximately 2 years up until now, and we hope that you enjoy what we have offered so far. First of all, let us talk about matters outside of the demo itself: We have partnered with Wave Games to publish our game in Chin…In-game event17 Jul 2026Patch Notes: 0.7.0.1(Demo Update #1)Changelog(Bugfixes): · Fixed visual issues when viewing available Blessings · Fixed incorrect currency display during resource trades in Marketplace · Fixed an issue where the cutscene for Chrono Rift is shown in unintended places when the "Replay Previously Available Cutscene" option is turned on That’s all for now. Have a wonderful weekend and happy gaming!