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The Gambit Lost to TimeNewsDevblog 4 - Rescheduling the Playtest
In-game event

Devblog 4 - Rescheduling the Playtest

The Gambit Lost to Time · published 6 Nov 2025, 06:32 UTC

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Hello everyone and welcome to the 4th devblog for The Gambit Lost to Time!

It's been 2 months since the last devblog, but I'll keep this a short one because we have been very busy. Let's answer the most important question based on the last devblog.

Where's the Playtest?

We promised it, so we should answer this question the soonest. Sadly... not yet. I would like to say it can be ready next month, but at this point, I worry about giving another false promise. So my official answer would be "When it's ready".

In short, we had an internal playtest a few weeks ago and found out there are still a few things missing (or otherwise still on placeholder) that must be resolved if we wish to put this game out publicly. The good news is that we are working on exactly this (and not so much on new features at the moment).

Our sincerest apologies for the continued delays.

While I am reticent to provide any expectations given how we didn't keep up to our scheduled dates, let's see if we can get it done this year. I don't say this as a promise though...

Updates to the Game

As mentioned before, we are working on polishing the game experience and making sure everything is cohesive. Besides that, we are still doing new assets where necessary, some of which are meant to be there in our Playtest. Without saying too much, check out our latest trailer on YouTube (also seen on the Steam Page)!

Recently, we have finalized a good portion of our game's text (I estimate around 60%, story not included) and with it, we have updated our Steam Page! There are still some more things to iron out, where new assets can be used to convey everything better, but what we are showing is the game's strongest state so far.

We can still move up a few levels from here, and I'm excited to see it happen - and to share it with you. Give me some time to prepare another post to showcase our recent updates more cohesively.

Thank you for reading this devblog and see you again soon!

More from The Gambit Lost to Time

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Community7 Aug 2026Notice of Temporary Demo ClosureThank you very much for your support for "The Gambit Lost to Time". In the 3 weeks since the demo was live, we have received plenty of feedback and reviewed them accordingly. While the changes we pushed last week helped to steer the game towards the right direction, the rest will require careful considerations so that we can provide the best solution. Therefore, we decided to temporarily close…In-game event29 Jul 2026Patch Notes: 0.7.1 (Demo Update 2)Thank you very much for your interest in our game "The Gambit Lost to Time". As we promised, we have provided another update for this month, containing changes to how the game is played! Changelog (Bugfixes) · Fixed issues related to the tutorial for Chrono Rift · Fixed issues related to displaying unit details Changelog (New Features / Adjustments) · All neutral buildings are now instantly cap…Community23 Jul 2026July DevBlog - Demo Early Impressions, Publisher AnnouncementWelcome to our latest devblog! Last Thursday, we released the demo for "The Gambit Lost to Time". Have you tried it yet? It's the latest edition of a journey that has taken us approximately 2 years up until now, and we hope that you enjoy what we have offered so far. First of all, let us talk about matters outside of the demo itself: We have partnered with Wave Games to publish our game in Chin…