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The Gambit Lost to TimeNewsPatch Notes: 0.6.7 (Playtest Update 2)
In-game event

Patch Notes: 0.6.7 (Playtest Update 2)

The Gambit Lost to Time · published 12 May 2026, 06:17 UTC

All newsPlayers around this dateRead on Steam

Changelog (Bugfixes)

  • Fixed wrong walk SFX for Priestess

  • Fixed an issue where trying to preview Chronoforming with a specific trigger freezes the game

  • Fixed an issue where the game can be stuck when opening other UIs during battle animations

  • Fixed an issue where the Camp briefly appears before the opening cutscene starts

  • Fixed an issue where it is possible to cast Chronoform after casting another Time Spell

  • Fixed an issue where the Lumina gain for "Arcane Circuit II" and "Arcane Circuit III" may be incorrect

  • Fixed an issue where Unit Animations are restarted if they trigger a skill after they ended their turn (can be tested with "A Prayer Towards Time II")

Changelog (New Features / Adjustments)

  • Revised how the Marketplace works

  • Revised Time Spell UI and Animation

  • Revised Chronoform Indicator + gave it animation

  • Adjusted Tutorials

  • Adjusted Mouse Map-Scrolling speed

  • Fixed icons for neutral buildings

  • Implemented Cutscenes up to Fleuretta Mission 2

  • Implemented Fonts for Chinese (Simplified), Japanese and Korean, although they are not yet usable

This time, we would also like to provide estimations on what our next update provides and when they be launched - we expect the next update to be ready next week (exact date tentative) with these changes:

  • Revised Fleuretta Hero Leader Bonuses

  • Revised how Leader Bonuses are displayed

  • Revised Cutscene UI/UX

  • Further adjustments (albeit comparatively minor) to tutorials

  • Special Cast animation for Chronoform

  • Other UI/UX Adjustments

  • Optimization of implemented Fonts (they currently take up 200MB in the game)

More from The Gambit Lost to Time

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Community7 Aug 2026Notice of Temporary Demo ClosureThank you very much for your support for "The Gambit Lost to Time". In the 3 weeks since the demo was live, we have received plenty of feedback and reviewed them accordingly. While the changes we pushed last week helped to steer the game towards the right direction, the rest will require careful considerations so that we can provide the best solution. Therefore, we decided to temporarily close…In-game event29 Jul 2026Patch Notes: 0.7.1 (Demo Update 2)Thank you very much for your interest in our game "The Gambit Lost to Time". As we promised, we have provided another update for this month, containing changes to how the game is played! Changelog (Bugfixes) · Fixed issues related to the tutorial for Chrono Rift · Fixed issues related to displaying unit details Changelog (New Features / Adjustments) · All neutral buildings are now instantly cap…Community23 Jul 2026July DevBlog - Demo Early Impressions, Publisher AnnouncementWelcome to our latest devblog! Last Thursday, we released the demo for "The Gambit Lost to Time". Have you tried it yet? It's the latest edition of a journey that has taken us approximately 2 years up until now, and we hope that you enjoy what we have offered so far. First of all, let us talk about matters outside of the demo itself: We have partnered with Wave Games to publish our game in Chin…