Metaverse
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
11Dec 2015
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
11Dec 2015
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Tutorial progress We wanted to post a quick update here to say that there's no new build this week. That's because we're busy working on the overhaul of the tutorial, which we know many of you are anxious for. Thanks for the support you've shown. We're excited to get the new tutorial out to you! | — | |
| Game update | v0.3.5.6 - Fix for simulation deck undo 0.3.5.5 had a bug that could cause B.I.T.S. to become duplicated many times when using the new undo feature. The problem is fixed now in 0.3.5.6. Sorry about that! One other thing: if undo isn't working for you, go to the input configuration screen and click the button at the bottom to reset to default. That'll force the new Undo key mapping to load. And as a recap, here's what was new in 0.3.5… | — | |
| Game update | v0.3.5.5 - Undo in simulation deck This week we've got something (hopefully) very useful: undo in the simulation deck. Just hit ctrl+z. You've got 100 levels of undo now, so no more worrying about messing up your patterns! Here are a few other things we changed: · Simulation tab is now the default screen shown when pulling up the Omni UI on the simulation deck. · Fixed a bug where publishing to Workshop sometimes didn't publish… | — | |
| Game update | v0.3.5.3 - Workshop support for simulation deck We've got Workshop support for you in the simulation deck now. If you've already used the simulation deck, it should be pretty straightforward. Here a few tips: You'll notice there's a new "Browse Workshop" button on the Simulation screen in the Omni UI (tab menu) on the simulation deck. While browsing, if you see something you like, just click the Subscribe button and it'll be downloaded into… | — | |
| Game update | v0.3.5.2 - Simulation deck The main highlight this week is the new simulation deck, accessible via the LAIR elevator. Here's how to use the new simulation deck: Head to the elevator and press the option to go to the Simulation Level. Once there, the simulation deck will automatically activate and you'll see a big empty space you can build in. Hit Tab to bring up the Omni UI and select the new button at the top called Sim… | — | |
| Game update | v0.3.5.1 - Performance improvements, exploding trees, bug fixes Here's what's new this week: · Performance improvements for the "Normal" and "High" graphics quality settings. More improvements still to come, of course. If performance hasn't been great for you, we're very interested to hear how it is now. IMPORTANT: If you were already on "Normal" or "High," you'll need to toggle to another graphics quality setting and then back in order for the new performa… | — | |
| Game update | v0.3.0.9 - Easier BIT placement, performance improvements, and more Here's what's new this week: · BIT placement is much easier now. Previously it felt like positioning BITs was a matter of obeying the placement system's constraints. Now it should feel much more like you're in total control. Still some work to be done, but this update is a big improvement. · After placing a BIT, placement for the next BIT defaults to a position adjacent to the one you just plac… | — | |
| Game update | v0.3.0.8 - BIT destruction, weapon improvements, and lots more Lots of stuff for you this week! · BITs can now be destroyed. Check any BIT's durability rating to see how much damage it can take. The PSA-12A pistol currently deals 26 hit points of damage. Drone bullets deal 6 hit points. One side note: BITs fabricated before this update have a durability rating of 0, even if the Omni UI inspector shows otherwise. · Improved pistol sounds, projectile, and re… | — | |
| Game update | Update 0.3.0.7 - Intro video and music by OVERWERK The latest build is up, and it's got a brand new intro video (rendered in real time). Also, we are excited to announce that Metaverse's soundtrack is now by OVERWERK. Not to mention all the new stuff we just added in 0.3.0.6: · Big terrain improvements. We think it’s gorgeous and can't wait for you to see it. · All new water system. Planets now have ponds, lakes, oceans, and continents. · Compl… | — | |
| Game update | Entering Alpha (v0.3.0.6) Hi community! In our last announcement we shared that we have transitioned from our Pre-Alpha experimentation stage and have moved into a high fidelity production mode based on all the ideas that were successful and well received by you during that stage. We are excited to release the first in a cascading series of updates as we enter Alpha. In this update you're going to find: · Big terrain im… | — | |
| Community | Roadmap to Beta We've been quiet for a bit, and we wanted to give everyone an update as to why, and what to expect in the coming months. We’ve been working on the final major reboot of the game as we march toward a Beta. This final major refactoring includes everything we've learned from our previous experiments and the feedback we've received thus far. Below you’ll find a list of the upcoming updates that wil… | — | |
| Game update | Version 0.2.0.1 Fixes and improvements · Fixed unable to shoot or place/harvest in multiplayer. · Fixed Corban sometimes not following the player in the world, which was causing Snapback and LAIR elevator delays sometimes. · Fixed minimap showing a different player’s minimap in multiplayer. · Fixed B.I.T. rotation hint showing the wrong keys. | — | |
| Game update | Version 0.2.0.0 Features · Brand new main menu screen. · Proper input, audio, and video configuration screens. · Multiplayer is now open to everyone (accessible via the Embarcation level). · New terrain system with much better mountains, etc. Every player has a unique planet. · Snow on the tops of mountains that go high enough. · Really far draw distance. · More realistic lighting in the world. · Lots of grass… | — | |
| Game update | Version 0.1.1.1 (multiplayeralpha) If you're on the multiplayeralpha branch, here's what's new: Features · Check out the community multiplayer server: 168.235.71.183 Fixes and improvements · Fixed reset to sandbox not working in the multiplayer build · Fixed tutorial in the multiplayer build · Improved drone->player targeting in multiplayer · Fixed an issue where each time you connect to a multiplayer server it would eat up more… | — | |
| Community | Multiplayer Alpha Test We've released our first multiplayer alpha test! Check out the guide here for details about how to download and play the multiplayer build. | — | |
| Game update | Update 0.1.0.9 Fixes · Fixed drone tech not being able to be refined for some users | — | |
| Game update | Update 0.1.0.8 Features & Improvements · Improvements to Metavar’s wardrobe Fixes · Fixed drone tech not being dropped by drones · Fixed non-clay doors unable to be opened | — | |
| Game update | Update 0.1.0.7 (Drone Combat, Quantum Beacons + much more) Features & Improvements · Added drone combat! · Pistol now fires projectiles instead of a laser, and projectiles all have tracers. · Quantum Beacons can now be researched and fabricated. Use them to teleport from your LAIR to specific locations in the world. Pick up blown up drone parts in order to be able to build Quantum Beacons. · New crosshair. · Added gun recoil. · Refined the amount of re… | — | |
| Community | What to do if Metaverse crashes We do our best to keep Metaverse stable and working well, but it is in a constant state of development, and if it does crash on your computer, here's what you can do: · Make sure your graphics card drivers are up to date. This is the most common cause for a crash, so it's important to make sure everything's updated. Click here for instructions . · Restart your computer. Seems simple, but if mem… | — | |
| Game update | Update 0.1.0.6 (Research fix + more) Turns out the last release introduced a bug that prevented some users from being able to research anything in the Information station. This release fixes that problem, along with a few other issues: Features & Improvements · Significantly reduced the amount of Molybdenum required to fabricate steel Fixes · Fixed research progress getting stuck if you had never researched anything before · Fixed… | — | |
| Game update | Update 0.1.0.5 Features & Improvements · Added new HUD · Added researchable minimap · Doubled torch light range · New larger reticle · Tweaked trees Fixes · Fixed door animating while pressing E to rotate during placement | — | |
| Game update | Updates 0.1.0.1 - 0.1.0.4 The past few updates have been primarily bug fix updates. For the curious, here are the changes: Fixes · Fixed graphics being black on Windows due to default quality settings · Fixed unable to reset tutorial · Fixed a problem that was causing FPS to drop significantly in grassy areas · Fixed potential infinite loader screen · Fixed stone and gravel refined element distribution · Made it so it’s… | — | |
| Community | Request for screenshots Now that we've got some great new tools for creating content, we really want to see what the community can come up with. Dig in, get creative, and don't forget to post media to our community hub . | — | |
| Game update | Version 0.1.0.0 is here, and it's a big one! Improvements · New LAIR stations to research and fabricate B.I.T.s, which are pre-built blocks that can be used to build structures out in the world. · Caves!! · Overall beautification. Cubic’s looking sharp! · Cubic is now 64 bit, which translates to increased performance. · Improved shadowing, and made underground areas actually dark. · Added a flashlight (press V to toggle) · Added clouds. ·… | — | |
| Community | Roadmap and Facebook page A number of you have asked to see our roadmap, and so here it is! We're excited to share this with you, and we look forward to seeing this plan morph into something even more amazing. We've also set up a Facebook page for Cubic, and we encourage you to go check it out. Going forward, we'll be using the Facebook page as a space to share some of our thoughts about the development process, as well… | — | |
| Community | Update 0.0.3.5 Available Now! Improvements · Fabrications deployed prior to v0.0.3.4 can now be destroyed. Fixes · Fixed Fabricator schematics sometimes getting corrupted and preventing Fabricator from being used at all. Thanks to Bilbo and bloodyrazorsedge for reporting this and sending detailed info to [email protected] | — | |
| Community | Update 0.0.3.4 Available Now! With this update, you can now disintegrate placed fabrications. The amount of damage a fabrication can take is dependent on the hardness and quantity of the materials used in it. There are also a few other important changes, such as improved collision detection on placed fabrications (this one's for you, Bilbo ) Features · Fabrications can now be disintegrated with your laser pistol. Improvemen… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.