We've been quiet for a bit, and we wanted to give everyone an update as to why, and what to expect in the coming months.
We’ve been working on the final major reboot of the game as we march toward a Beta. This final major refactoring includes everything we've learned from our previous experiments and the feedback we've received thus far.
Below you’ll find a list of the upcoming updates that will contain this work, in the order of their planned release:
Construction Reboot/Update
- Completely refactored the B.I.T.s system based on all the feedback we’ve received. (Of note, you'll no longer research patterns over time. Instead, they'll be discovered in the world.)
- There are many different types of B.I.T.s now. (More on that soon.)
- Dynamic B.I.T. Destruction
- Harvesting Gauntlet Improvements
- New and improved HUD based on feedback
- New construction workflow
- All new omni-station UI that consolidates the old physical workstations from the lair. (It is accessible at any time from anywhere in the world.)
- Here's a glimpse at some of the sections of the new Omni-Station UI:




Exploration Reboot/Update
- New Situation Station UI (part of OmniStation)
- New fluid movement engine (Climb, leap, run on walls)
- Wildlife
- Vegetation overhaul and optimization
- Proper biomes

Tutorial reboot
- Based on all the feedback we’ve received on the current one, plus an intro to the all new story mode.
Story/ Combat Update
- Procedural Enemy Invasion
- Lots of weapons
- Variety of Enemies
- Deep combat system
- Lots of story
Multiplayer Update
- Tons of improvements and refinements
- Simulation deck
- Workshop
- Custom avatar
- Coop
- Planetary Wars
And lots more in-between.
We're excited to ship the construction update soon. The necessary changes were the most involved and disruptive to having a stable build. Once it's out though, we'll be able to transition back to a much more frequent update schedule, which is something we've really missed during this rewrite!
As always, please let us know what you think, positive or negative! Metaverse wouldn't be shaping up to become the experience that it is if it weren't for our community.
- Thanks! - Creo & Vox