Touhou: Fearless Frogslayer
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
39 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
39 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Sale | A Delayed Discount, Apologies. Hello! This announcement comes from a small error, I had meant initially to set the game on a 20% sale upon the release of the Chinese language. Unfortunately, my internet router suddenly broke yesterday, luckily after most of the release work was complete, and was only fixed as of some minutes ago. Due to this, I could not actually access Steam's interface until now to trigger the discount. I… | — | |
| Major update | Simplified Chinese Translation Released!! Simplified Chinese Translation With the release of this update, the first additional language is now added to the game. The entire game is now playable in Simplified Chinese , including dialogue, battle options and menu interfaces! Thank you so much to ºKnow Team and their members for completing this translation and assisting me to spread this game out to an entirely new audience of Touhou fans… | 21585291 | |
| Sale | Winter Sale 2025 - Now On! Hello everyone! The long year is finally over, and the game is going on a 33% sale. Finally, at least something that will add up to 9 in some form... Sale Discounts The game should be running at 33% off for the period of the Winter Sale, be sure to pick it up if you've been wanting to play. The soundtrack will also be discounted for the same amount this time, luckily, so you can pick up the com… | — | |
| Sale | Steam Autumn Sale - Starts Now! Hello everyone! The Steam Autumn Sale is now on! Sale Discounts The game should be running at 25% off for the period of the Autumn Sale, be sure to pick it up if you've been wanting to play, especially with the new Boss Rush content added just recently to the game! I want to mention however, due to the delays that required releasing the Soundtrack bundle late to Steam, they have barred me from… | — | |
| Game update | Fix - NIT-FR-06 Boss Rush Softlock and Visual Error Softlock Error This update is being made to address an error where, if the player deals too much damage in one attack while fighting NIT-FR-06 (Robo frog), the game would hang after the death cutscene played from that attack. It also addresses an error where, if the attack does NOT kill, the frog would behave in a glitchy manner. The phases should now progress as normal and not encounter proble… | 20080358 | |
| Game update | Fix to Rare Sliding Bug, Other Small Bugs Hello everyone, thank you to two users who reported the following errors. Fixes · The rare, previously fixed "teleportation glitch" solution gave way to a "sliding glitch" wherein Cirno would rapidly slide off the screen. This was fixed. · The user's inputs being locked while holding down Z was fixed. · A bug where animations would fail to work correctly after triggering an easter egg cutscene… | 20048457 | |
| Game update | Bug Fix Patch - Boss Rush and Other Fixes Hello everyone, this is a minor update for a few small issues identified since the release of boss rush. (This patch was previously rolled back, but is now fully out. Two additional soft-lock opportunities have been addressed.) Fixes · A visual fix for a specific boss's death animation, whom would be half-unaffected by the boss rush death effects. · An issue where setting audio too low in Setti… | 19986951 | |
| Major update | Boss Rush Update - Release (!!) + Cirno Day Discount Happy Cirno Day everyone!! By the time this update releases it may have already passed for some users sadly, but I hope you'll be able to enjoy it nonetheless. Boss Rush This content update includes several things to talk about, and acts as a mini post-game epilogue story to play once the true ending has been completed. If you have completed the final boss of the main game, all you need to do t… | 19919777 | |
| Community | Boss Rush Update ~ Teaser So, I have been mostly satisfied with the state of the game, and I wouldn't want to make major continuations in the form of DLC, etc. I enjoyed making this game, and it has been fun to share it with you all, some bugs aside. However, I did note that many people felt it ended just a bit too soon, so I did want to add at least one small epilogue of content to the game. You can see the teaser here… | — | |
| In-game event | Elusive Teleportation Bug - Alleviated The content update I intended to make is nearly complete, and I hope it may be released on a certain special day, if possible... In the meantime however, I located an occasional error that I had never been able to reproduce before, and still haven't been able to, but I DO believe I know what caused it, and I made the solution significantly smoother. Mysterious Teleportation I set up a safeguard… | 19761807 | |
| Game update | Save File / Chapter Select Loading Problem Fix, Other Errors Hello everyone, I'm hard at work at something actually quite important with some new content , which I'll post a teaser for soon here and on social medias (Refer to "More ways to Connect" down below or search for "Silva Memoria"), so look out for that... In the meantime however, and while the translation is still being written, I found some potentially major errors which I have now fixed. Save… | 19559054 | |
| In-game event | Localization Frameworks, News, and Minor Fixes Hello everyone! Framework for Localization Now, you won't be able to see this change very much, but under the hood, every change necessary for localizing the game has been made to all the in-game systems. It was the first time I ever worked with such a thing, so I had some learning to do, but I'm glad the systems provided were robust and convenient to work with! I'll definitely try to do this w… | 19280448 | |
| Game update | Loading Screens, Lag, And Fixes Loading Screens and Battle Lag So, it was brought more to my attention that occasionally, some moves would "lag" the very first time they're used. I realized in testing that there was a problem with the method in which resources were loaded and cached, and I have fixed it. To add further on this, for the first major loading screen (that is, upon starting/loading a new game, not every single one… | 19147417 | |
| Game update | Controller and Joystick Improvements, Blackscreens Fix Controller and Joystick Improvements Hello everyone! I was informed that the controller support I had added had a few issues in terms of joystick usage. I had mostly tested the D-Pad for precision, so I wasn't aware of some of these, and this update should patch notably: - Overworld movement on Cirno should be significantly smoother with the joystick. - The joystick will no longer be extremely… | 19054840 | |
| Major update | New Features, Summer Sale, and Soundtrack News/Future Plans Hello, this is the first non-bugfix update for Touhou: Fearless Frogslayer. I hope you enjoy the new additions! New Feature - Battle and Chapter Menu So, quite a few people liked the battles and some specific elements of the game a lot, but obviously were hindered by the simplistic save system which would require inconveniently playing through the entire game again to replay a cool battle or ge… | 19010200 | |
| Game update | Native Controller Support Controller Support Hello everyone, as of this update, I fixed a problem that was disabling controller support from functioning correctly. The game should now have partial support for most standard controller types. Currently, the only FULL support is for controllers that utilize the Xbox standard layout (Wherein the A-button is at the bottom). Other controllers such as Sony and Nintendo models… | 18811161 | |
| Game update | Minor Errors Patch Fixes -A reported error where loading into the game and immediately interacting with an object before the world loaded in would lock the game up was fixed. -A small pixel error was fixed on the red frog's sprite. Bug Reports Please submit any bugs you come across to this discussion board: Thank you for your patience. | 18749818 | |
| Game update | Small Fix - Input Buffering Fixes This update is made to address an occasional battle system bug, where the player's inputs would be registered twice instead of once, skipping actions ahead unnecessarily. Bug Reports Please submit any bugs you come across to this discussion board: Thank you for your patience. | 18706666 | |
| Game update | Minor Polish Patch Fixes -The intro cutscene to the final shrine area would occasionally play an earlier beta version of the track. It now plays the correct version properly. -A small visual error in the credits was fixed. -Audio balancing was slightly changed in the second-to-last boss's music. -Fixed an error where Cirno's icicles would disappear in certain attacks. -Fixed a threefold error, where upon finishin… | 18647308 | |
| Game update | Small Camera Error Fixed Camera Fix A small occasional error where, when starting/loading the game, exiting, and then starting/loading a new game in the same instance, the camera would be slightly less smooth; was fixed. Bug Reports Please submit any bugs you come across to this discussion board: Thank you for your patience. | 18625055 | |
| Game update | Extra Exit Safeguards Added Save Game Warning Some players brought to my attention that it is easy to exit without saving your progress, this minor update adds an additional menu to warn users that unsaved data will be lost upon quitting. Additional Fixes -A small visual bug in the final boss was fixed. -A small visual bug on Cirno during battles was fixed. Bug Reports Please submit any bugs you come across to this discus… | 18595813 | |
| Game update | Small Achievement Error An achievement for finishing bosses without being hit was fixed, to prevent it from being gained unfairly at times. Thank you for your patience. | 18586042 | |
| Game update | Small Error Fixed There was a small error in terms of primary battle theme not looping correctly, that has now been fixed. I apologize to anyone who's initial player experience was affected by this. | 18584934 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.