Craterlands
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Craterlands Update 0.7.5.0 Hello! Thanks again to everyone who has followed or wishlisted Craterlands. It's been a couple months since the last update and I've got a ton done so I've updated the version to 0.7.5 . That being said a lot more things are post-demo content so there will be less updates to the demo going forward. Most of the mechanics are in place now and things are more polished so I'm a lot more happy where… | — | |
| In-game event | Craterlands Update 0.7.1.3 Hello! Didn't have any major graphics updates for this build but wanted to get some important gameplay updates implemented into the demo. First off is Item modifiers, you are probably familiar with them from other Sandbox adventure games but seemed like an important gameplay element so I finally added them in. They are mostly basic positive or negative traits for now but will be adding more in… | — | |
| In-game event | Craterlands Update 0.7.1.2 Hello! Thanks again to everyone following my game. Sorry been a little while since I posted any updates. Been taking a detour to learn some new dynamic lighting techniques. Haven't been able to implement everything yet but was able to add some cool sky radiance effects. Now you can see light pour in from the surface so the sun creates shadows. Hoping to add shadow casting to all lights in the f… | — | |
| In-game event | Craterlands Update 0.7.1.1 Hello! Uploaded a new update for the Demo. Not quite as many updates as the last one today but wanted to get this update out there since I've made some big changes to the tile blending. I improved the look of the blend so there aren't noticeable edges and every tile can blend with each other now. Also the grass layers blend seamlessly into neighboring tiles so it looks very smooth. Have some ne… | — | |
| In-game event | Craterlands Update 0.7.1.0 Hello, got a pretty major update today. I've been spent the last week or so updating most of the tile graphics so the world has much more texture and looks more interesting. As you can see in the screenshot below the dirt, stone and bricks all have new textures. Love the way the underground looks now! The new wood, stone and glass textures look really nice. Can't wait to see what kind of cool l… | — | |
| In-game event | Craterlands Update 0.7.0.9 Hello, thanks again to everyone who is following my project! Been reworking the Invasion system a bit. Now there are at least a couple varieties of enemies that spawn when your town gets attacked. Made some improvements to the spawn points so they should spawn right outside the edges of your town now too. I re-sprited my zombies so they have better contrast and made a female variety as well! Al… | — | |
| In-game event | Craterlands Update 0.7.0.8 Hello! Thanks again to everyone following Craterlands. Been making a lot more graphic improvements. There's a fair number of old sprites from when I first started working on this so been trying to replace those now that my art skills have improved. Also I have been polishing the UI Menus so they don't look so bland. I've added borders accents, text shading and other graphical touches so they ar… | — | |
| In-game event | Craterlands Demo Update New version of the Demo v0.7.0.7 is out! Tons of needed updates to the GUI including: · GUI Scaling for High Resolutions · Saving and Exiting now brings you back to the main menu instead of quitting directly out of the game · Updates to Menu Dragging so it only drags when you click the top of the box. · Added Item Popups to interactive items like Chests, Technology boards and more! · Fixed inte… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.