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Craterlands›Events›Craterlands Update 0.7.5.0
In-game event

Craterlands Update 0.7.5.0

Craterlands · published 4 Apr 2026, 05:46 UTC

All eventsPlayers around this dateRead on Steam

Hello! Thanks again to everyone who has followed or wishlisted Craterlands. It's been a couple months since the last update and I've got a ton done so I've updated the version to 0.7.5. That being said a lot more things are post-demo content so there will be less updates to the demo going forward. Most of the mechanics are in place now and things are more polished so I'm a lot more happy where the first demo region is at.

There is one awesome thing I wanted to get in the demo though, Ore Boulders and Automatic Drills!

Now large boulders of every mineral type will spawn underground. You won't be able to break them with your regular pickaxe but instead you can mine them continuously using automatic drills. You'll need to finish the first quest to unlock drills since a Science Lab is required. Outside of the demo wanted to show a few of the bosses I've been working on. First is the deep angler which you can summon in the arctic ocean (You'll probably need the sub to fight it).

Another addition is the Necrotyrant which can be found in the Necropolis, deep below the ground.

Another boss you can find is Emberstorm, a large serpent like red dragon. It can be summoned deep below the surface.
There are a few more I really want to show off but they still need a little polishing. There will probably be around 15-16 bosses in the initial game so there will be many to find!Other than that I've been adding some finishing touches to the User Interface and fixing any odds and ends. Here are some miscellaneous but important updates:

  • Updated tool and options menus for the HUD so they look much more professional now.

  • Updated game options and key binding menus. These look so much better and more organized now.

  • A few big adjustments to the in-game menus (Crafting, Player etc). Also added a search bar to the Crafting Menu.

  • Added a Quick Heal key/button to the game. It will use your first healing item it finds.

  • Resprited enemies, chests and craft areas.

  • Updated cave generation so they will be wider and have more branching paths.

  • Fixed some missing translations that were still using English.

  • Fixed a couple other rare crashes as well.

As for the future, feeling great about finally finishing Craterlands. Mostly just polishing what I have and filling in the content where it's needed at this point. I'll be entering in a couple of festivals this summer and fall (PvE Crafting Survival, Fall Next Fest) so really excited to show off what I've created!

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In-game event9 Aug 2026Craterlands Update 0.8 & PlaytestHello, thanks again to everyone who has wishlisted or have been following Craterlands. Glad to announce we're officially at v0.8 Late Alpha build! This means the game is feature complete and has most of the content that will appear in the release. I've decided to create a playtest build so people can experience more of the full game rather than just what's shown in the demo. We're still not qui…In-game event4 Jun 2026Craterlands Update 0.7.6.0Howdy friends, 2026 is going by fast! Luckily the game development is really going great and we are getting closer to a ready to ship state. Most of my main work recently has been cleaning up the progression, making sure all the technology and recipe unlocks make sense and polishing the automation mechanics so the challenge and complexity increase in a logical manner. I've also made a few big i…In-game event27 Apr 2026Craterlands Update 0.7.5.3Hello! Thanks again to everyone who has followed or wishlisted Craterlands. Things are progressing really well and I'm almost finished with all the UI features. Got some great feedback from my Discord members as well so that's helped squash a lot of the bugs and fill in gaps for the interface and gameplay. I uploaded a new demo build with the changes 0.7.5.3. As always would love to get feedbac…