Wild Haven
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Wild Haven Demo Launch Developer Log - Feb 19th, 2026 Hi reader, Thank you for taking the time to read this devlog! As a brief recap, we are the two person dev team building Wild Haven, a nature ecosystem builder. We want to begin by announcing our Wild Haven Demo and participation in Steam Next Fest for Feb 2026! If you are interested in trying out the latest build of Wild Haven please try it out! We’ve spent the la… | — | |
| In-game event | Cozy Quest 2025 & 3000 Wishlists! Developer Log - Nov 22nd, 2025 Hi reader, Thank you for taking the time to read this devlog! As a brief recap, we are the two person dev team building Wild Haven, a 4X nature ecosystem builder. First we wanted to thank the team at Secret Mode for including Wild Haven in Cozy Quest 2025! Thanks to the inclusion in the festival, Wild Haven has now passed 3,000 wishlists. This is more wishlists th… | — | |
| In-game event | Developer Log #12 - Animal Fest & Feedback Hi reader, Thank you for taking the time to read this devlog! As a brief recap, we are the two person dev team building Wild Haven, a 4X nature ecosystem builder. First we wanted to thank everyone that took the time to try out our playtest. We had over 300+ unique players through the playtest with a median play time of 20 mins! We received a lot of good feedback on what made sense, what was con… | — | |
| In-game event | Developer Log #10 - Quiet Period Developer Log - Aug 2nd, 2025 Hi reader, Thanks for taking the time to read this devlog! As a brief recap, we are the two person dev team building Wild Haven, a 4X nature ecosystem builder. Firstly, we want to apologize for how long it’s been since our last developer log. Even though we’ve been quiet, my brother and I have been working diligently on the game for the last several months. We want… | — | |
| Community | Developer Log #8 - Announcement Trailer Hi reader, Thanks for taking the time to read this devlog! As a brief recap, we are the two person dev team building Wild Haven, a 4X nature ecosystem builder. We wanted to do something special for this release and so we are happy to show off our new illustrated key art for the game and our official announcement trailer! We are excited to have gotten to the point where we could officially annou… | — | |
| In-game event | Developer Log #7 - Wildlife Bonuses Hi reader, Thanks for taking the time to read this devlog! As a brief recap, we are the two person dev team building Wild Haven, a 4X nature ecosystem builder. Our goal with this release was to release the bonus system for wildlife tiles. With this update, certain wildlife will have bonus requirements that when met will result in the wildlife providing additional coins per turn. These bonus req… | — | |
| In-game event | Devlog #6 - Graphics update Developer Log #6 - Version 0.2.50 Hi reader, Thanks for taking the time to read this devlog; another one that took a lot longer than planned! As a brief recap, we are the two person dev team building Wild Haven, a nature ecosystem builder. Per our previous devlog, we wanted to create an update focused on updating the visuals from 8x8 pixel art to 16x16 pixel art. With this update, we started wi… | — | |
| In-game event | Devlog #4 - Undos and tooltips Hi reader, You can find a new build on itch.io: Thanks for taking the time to read this devlog. As a brief recap, we are the two person dev team building Wild Haven, a nature ecosystem builder. From our previous devlog, we wanted to put out a faster update before we started work on a much larger update to the game. With this update, we’ve added a bunch of quality of life improvements(QoL) to th… | — | |
| In-game event | DevLog #3 - Soil system Hi reader, You can find a new build on itch.io: Thanks for taking the time to stumble upon this devlog. As a brief recap, we are the two person dev team building Wild Haven, a nature ecosystem builder. It has been a bit of time since our last update but in the intervening two months we’ve been diligently working on the game. Specifically, we’ve been working on adding an additional layer of dept… | — | |
| In-game event | Devlog #2 - Scoring and Build Tree Update Hello reader, TLDR: Updates to build tree and scoring system added to demo build on Itch.io: Thanks for taking the time to stumble upon this devlog. As a brief recap, we are the two person dev team building Wild Haven, a nature ecosystem builder. We received a lot of great feedback from putting out an early build of the game and want to thank everyone who is trying out the game in its unpolishe… | — | |
| Major update | DevLog #1 - First demo release Hello reader, TLDR: Link to demo build can be found on Itch.io: Thanks for stumbling on this devlog, hopefully the first of many. As an introduction, my brother and I started building Wild Haven at the start of the summer as a fun project. Our development got to the point where we asked ourselves the question why not release this as a full fledged game and away we went. And now one summer later… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.