Developer Log - Nov 22nd, 2025
Hi reader,
Thank you for taking the time to read this devlog! As a brief recap, we are the two person dev team building Wild Haven, a 4X nature ecosystem builder. First we wanted to thank the team at Secret Mode for including Wild Haven in Cozy Quest 2025! Thanks to the inclusion in the festival, Wild Haven has now passed 3,000 wishlists. This is more wishlists than we thought we could hit with our small game. Once again thank you to everyone who has checked out our game.
We’ve been receiving consistent feedback through the Winter Playtest and we are humbled to see people playing our game and taking time to provide us with suggestions and ideas.
With this developer log, we are releasing an updated version of the playtest that includes a new campaign level and the introduction of talents! As you add wildlife, and complete quests you’ll receive experience which can be used to unlock the talents. Talents can be as simple as giving plants an additional bonus or unlock new wildlife within the run. We hope talents will give you a dynamic way to play each run!
Additionally, we’ve taken your feedback to heart and changed the way animal capacity works. It is now a forest wide resource. Some wildlife adds to the total animal capacity of your forest and different animals have a smaller or larger impact.
We plan to keep iterating on the feedback and with our next update we will be adding a build tree and redesigning our soil system. The build tree will show you what wildlife can be grown on a tile and the requirements associated with the wildlife. This should help reduce the mystery of how to build and improve planning. Until then, we want to thank you for trying out our game and we would love any feedback on how to improve, any bugs you find etc.
- K & R