Developer Log - Feb 19th, 2026
Hi reader,
Thank you for taking the time to read this devlog! As a brief recap, we are the two person dev team building Wild Haven, a nature ecosystem builder. We want to begin by announcing our Wild Haven Demo and participation in Steam Next Fest for Feb 2026! If you are interested in trying out the latest build of Wild Haven please try it out!
We’ve spent the last couple of months iterating on the feedback we received and trying to figure out how to build a game worth your time. To that effect, we made a number of changes to the game starting with incorporating the campaign and tutorial into one cohesive run. We leaned into an incremental design and want the forest to organically expand as your shrine becomes more powerful and you unlock more wildlife. Our game loop of explore, clean, build and grow is still alive and well. However, we didn’t feel comfortable with calling it a 4x game and so we’ve decided to drop that from our Steam page and tags.
But showing is better than explaining so we hope you all try out the demo and give us your feedback. With the game systems and game loop now firmly in place, we are focused now on getting the game fleshed out for release. Until then, we want to thank you for trying out our game and we would love any feedback on how to improve, any bugs you find etc.
Sincerely,
-K & R