Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange historyMasterworked.GG
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Wild HavenNewsDeveloper Log #10 - Quiet Period
In-game event

Developer Log #10 - Quiet Period

Wild Haven · published 2 Aug 2025, 16:09 UTC

All newsPlayers around this dateRead on Steam

Developer Log - Aug 2nd, 2025

Hi reader,

Thanks for taking the time to read this devlog!  As a brief recap, we are the two person dev team building Wild Haven, a 4X nature ecosystem builder.  Firstly, we want to apologize for how long it’s been since our last developer log.  Even though we’ve been quiet, my brother and I have been working diligently on the game for the last several months.  We wanted to take this developer log to catch up on what we’ve been working on and what our plans are for the game!

To start with the long and the short, we’ve been driving to improve the game in two sometimes competing directions: increasing depth and refining our existing system.  To do that, we’ve been working through the feedback we’ve received on not only the core mechanical loop, but gameplay depth, visual clarity, UI flow and general quality of life requests.  

Balancing both the feedback we’ve received and the limited time and budget we have as indie developers, we’ve decided: 1/ to reduce the scope of the game by removing the Jumbo map size and alternate biomes.  This will help reduce the pure volume of content and additional systems required to make a Jumbo map size fun and wildlife for biomes such as wetlands/mountains/deserts feel alive. 2/ to focus on adding depth to our current gameplay systems by adding more variations on existing wildlife from different combinations, providing a more impactful questing and story system during runs, and reducing the number of talents but making each talent more impactful to the gameplay.  3/ to help align our game more with the 4X genre, we intend to change how pollution works to become a more active challenge for players. Additionally, in the spirit of the genre we intend to add multiple win conditions for a run outside of just the final score. 4/ Finally, we made the hard but logical decision to postpone the games launch till 2026.  We do not believe we have the bandwidth for an Early Access game and so want our first release to be the v1.0 release.

As for next steps, we believe constant but targeted feedback is important to understand if we are on the right track.  In that spirit, we intend to launch a limited time playtest of the game on Steam in August.  The playtest will focus on the introductory(tutorial) campaign and provide players with a much clearer understanding of Wild Haven’s core gameplay mechanics.  We will post a developer log update when we launch the playtest and hope to see you there!

Once again we want to thank you for trying out our game and we would love any feedback on how to improve, any bugs you find etc.

- K & R

More from Wild Haven

Other announcements

All news
Announcement23 Sep 2026Release date announced!Hi reader, Thank you for taking the time to read this devlog! As a brief recap, we are the two person dev team building Wild Haven, a nature ecosystem builder. We want to begin by announcing the release date for Wild Haven: November 17th 2026! We are now feature and content complete on the game and have spent most of September on fixing bugs, and getting the game ready for launch! We are really…In-game event9 May 2026Developer Log #14 - Language SupportHi reader, Thank you for taking the time to read this devlog! As a brief recap, we are the two person dev team building Wild Haven, a nature ecosystem builder. We want to begin by announcing an update to the Wild Haven Demo with a number of quality of life features. We’ve added support in the game for Deutsch, Francais, Espanol, and Russian. Additionally, to help improve the accessibility of th…In-game event17 Apr 2026Earth Appreciation Festival 2026 + Demo UpdateDeveloper Log - April 17th, 2026 Hi reader, Thank you for taking the time to read this devlog! As a brief recap, we are the two person dev team building Wild Haven, a nature ecosystem builder. We want to begin by announcing our participation in Earth Appreciation Festival 2026 ! If you are interested in other nature themed games or dystopian games please check out the festival on Steam! The tea…